public void StartConfig(int numberOfObject, Boundaries boundaries) { pull.SetNumberOfObject = numberOfObject; pull.CreateList(); boundariesPoints.minX = (boundaries.minX - ((20 * boundaries.minX) / 100)); boundariesPoints.minY = (boundaries.minY - ((20 * boundaries.minY) / 100)); boundariesPoints.maxX = (boundaries.maxX - ((20 * boundaries.maxX) / 100)); boundariesPoints.maxY = (boundaries.maxY - ((20 * boundaries.maxY) / 100)); CreatePositions(); }
public void StartConfig(int numberOfObject, Boundaries boundaries) { pullEnemies.SetNumberOfObject = numberOfObject; pullEnemies.CreateList(); boundariesPoints = boundaries; }
public void StartConfig(int numberOfObject) { pull.SetNumberOfObject = numberOfObject; pull.CreateList(); }