コード例 #1
0
 public void StartConfig(int numberOfObject, Boundaries boundaries)
 {
     pull.SetNumberOfObject = numberOfObject;
     pull.CreateList();
     boundariesPoints.minX = (boundaries.minX - ((20 * boundaries.minX) / 100));
     boundariesPoints.minY = (boundaries.minY - ((20 * boundaries.minY) / 100));
     boundariesPoints.maxX = (boundaries.maxX - ((20 * boundaries.maxX) / 100));
     boundariesPoints.maxY = (boundaries.maxY - ((20 * boundaries.maxY) / 100));
     CreatePositions();
 }
コード例 #2
0
 public void StartConfig(int numberOfObject, Boundaries boundaries)
 {
     pullEnemies.SetNumberOfObject = numberOfObject;
     pullEnemies.CreateList();
     boundariesPoints = boundaries;
 }
コード例 #3
0
 public void StartConfig(int numberOfObject)
 {
     pull.SetNumberOfObject = numberOfObject;
     pull.CreateList();
 }