private void Update() { timeToChange -= Time.deltaTime; if (timeToChange <= 0) { test = new Vector2(Random.Range(-1f, 1f), Random.Range(-1f, 1f)); timeToChange = 1; } if (gameObject.tag == "skillP") { pull.BulletClone(test * 2f); } else if (gameObject.tag == "skillE") { pull.BulletClone2(test * 2f); } }