コード例 #1
0
 protected virtual void RegisterClasses(Puerts.JsEnv env)
 {
     env.UsingAction <int>();
     env.UsingAction <float>();
     env.UsingAction <string>();
     env.UsingAction <string, string>();
 }
コード例 #2
0
 public static void Register(Puerts.JsEnv jsEnv)
 {
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Debug), UnityEngine_Debug_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Vector3), UnityEngine_Vector3_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Time), UnityEngine_Time_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Transform), UnityEngine_Transform_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Component), UnityEngine_Component_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.GameObject), UnityEngine_GameObject_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(System.Delegate), System_Delegate_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(System.Object), System_Object_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(System.Type), System_Type_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.ParticleSystem), UnityEngine_ParticleSystem_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Canvas), UnityEngine_Canvas_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Behaviour), UnityEngine_Behaviour_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Object), UnityEngine_Object_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Resources), UnityEngine_Resources_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.UI.Button), UnityEngine_UI_Button_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.UI.Button.ButtonClickedEvent), UnityEngine_UI_Button_ButtonClickedEvent_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Events.UnityEvent), UnityEngine_Events_UnityEvent_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Renderer), UnityEngine_Renderer_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.MeshRenderer), UnityEngine_MeshRenderer_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Material), UnityEngine_Material_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Color), UnityEngine_Color_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Color32), UnityEngine_Color32_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.AudioSource), UnityEngine_AudioSource_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.AudioClip), UnityEngine_AudioClip_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(MonoSingleton <JsManager>), MonoSingleton_1_JsManager__Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(JsManager), JsManager_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(JsBehaviour), JsBehaviour_Wrap.GetRegisterInfo);
 }
コード例 #3
0
 public static void AutoUsing(this JsEnv jsEnv)
 {
     jsEnv.UsingAction <System.Boolean>();
     jsEnv.UsingAction <System.Boolean, System.Boolean, System.Int32>();
     jsEnv.UsingAction <System.Int32>();
     jsEnv.UsingAction <System.Int32, System.Int32>();
     jsEnv.UsingAction <System.Int32, System.Int32, System.Int32>();
     jsEnv.UsingAction <System.Int32, System.Net.WebHeaderCollection>();
     jsEnv.UsingAction <System.IntPtr, Puerts.ISetValueToJs, System.IntPtr, System.Object>();
     jsEnv.UsingAction <System.String, System.Boolean, System.String>();
     jsEnv.UsingAction <System.String, System.String, UnityEngine.LogType>();
     jsEnv.UsingAction <UnityEngine.CullingGroupEvent>();
     jsEnv.UsingAction <UnityEngine.ReflectionProbe, UnityEngine.ReflectionProbe.ReflectionProbeEvent>();
     jsEnv.UsingAction <UnityEngine.SceneManagement.Scene>();
     jsEnv.UsingAction <UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.LoadSceneMode>();
     jsEnv.UsingAction <UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene>();
     jsEnv.UsingFunc <IEnumeratorUtil.Tick>();
     jsEnv.UsingFunc <System.Boolean>();
     jsEnv.UsingFunc <System.Exception, System.Boolean>();
     jsEnv.UsingFunc <System.Int32, System.Boolean>();
     jsEnv.UsingFunc <System.Int32, System.Int32, System.Int32>();
     jsEnv.UsingFunc <System.IntPtr, Puerts.IGetValueFromJs, System.IntPtr, System.Boolean, System.Object>();
     jsEnv.UsingFunc <System.Net.HttpListenerRequest, System.Net.AuthenticationSchemes>();
     jsEnv.UsingFunc <System.Net.ServicePoint, System.Net.IPEndPoint, System.Int32, System.Net.IPEndPoint>();
     jsEnv.UsingFunc <System.Object, System.Security.Cryptography.X509Certificates.X509Certificate, System.Security.Cryptography.X509Certificates.X509Chain, System.Net.Security.SslPolicyErrors, System.Boolean>();
     jsEnv.UsingFunc <System.Reflection.Assembly, System.String, System.Boolean, System.Type>();
     jsEnv.UsingFunc <System.Reflection.MemberInfo, System.Object, System.Boolean>();
     jsEnv.UsingFunc <System.String, System.Int32, System.Char, System.Char>();
     jsEnv.UsingFunc <System.Type, System.Object, System.Boolean>();
     jsEnv.UsingFunc <UnityEngine.UI.ILayoutElement, System.Single>();
 }
コード例 #4
0
 public static void Register(Puerts.JsEnv jsEnv)
 {
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Debug), UnityEngine_Debug_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Vector3), UnityEngine_Vector3_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(System.Collections.Generic.List <int>), System_Collections_Generic_List_1_System_Int32__Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Time), UnityEngine_Time_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Transform), UnityEngine_Transform_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Component), UnityEngine_Component_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.GameObject), UnityEngine_GameObject_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Object), UnityEngine_Object_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(System.Delegate), System_Delegate_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(System.Object), System_Object_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(System.Type), System_Type_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.ParticleSystem), UnityEngine_ParticleSystem_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Canvas), UnityEngine_Canvas_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Behaviour), UnityEngine_Behaviour_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.MonoBehaviour), UnityEngine_MonoBehaviour_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.EventSystems.UIBehaviour), UnityEngine_EventSystems_UIBehaviour_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.UI.Selectable), UnityEngine_UI_Selectable_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.UI.Button), UnityEngine_UI_Button_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.UI.Button.ButtonClickedEvent), UnityEngine_UI_Button_ButtonClickedEvent_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Events.UnityEvent), UnityEngine_Events_UnityEvent_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.UI.InputField), UnityEngine_UI_InputField_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.UI.Toggle), UnityEngine_UI_Toggle_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.UI.Toggle.ToggleEvent), UnityEngine_UI_Toggle_ToggleEvent_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Events.UnityEvent <bool>), UnityEngine_Events_UnityEvent_1_System_Boolean__Wrap.GetRegisterInfo);
 }
コード例 #5
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 public static void Register(Puerts.JsEnv jsEnv)
 {
     jsEnv.AddLazyStaticWrapLoader(typeof(PuertsTest.PhyWorld), PuertsTest_PhyWorld_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(PuertsTest.CameraControl), PuertsTest_CameraControl_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(PuertsTest.GameManager), PuertsTest_GameManager_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(PuertsTest.ShellExplosion), PuertsTest_ShellExplosion_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(PuertsTest.TankHealth), PuertsTest_TankHealth_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(PuertsTest.TankManager), PuertsTest_TankManager_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(PuertsTest.TankMovement), PuertsTest_TankMovement_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(PuertsTest.TankShooting), PuertsTest_TankShooting_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(PuertsTest.UIDirectionControl), PuertsTest_UIDirectionControl_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Mathf), UnityEngine_Mathf_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Debug), UnityEngine_Debug_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Vector3), UnityEngine_Vector3_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(System.Collections.Generic.List <int>), System_Collections_Generic_List_1_System_Int32__Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(System.Array), System_Array_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(System.Collections.Generic.Dictionary <string, System.Collections.Generic.List <int> >), System_Collections_Generic_Dictionary_2_System_String_System_Collections_Generic_List_1_System_Int32___Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Time), UnityEngine_Time_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Transform), UnityEngine_Transform_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Component), UnityEngine_Component_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.GameObject), UnityEngine_GameObject_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Object), UnityEngine_Object_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(System.Delegate), System_Delegate_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(System.Object), System_Object_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(System.Type), System_Type_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.ParticleSystem), UnityEngine_ParticleSystem_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.ParticleSystem.MainModule), UnityEngine_ParticleSystem_MainModule_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Canvas), UnityEngine_Canvas_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Behaviour), UnityEngine_Behaviour_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.MonoBehaviour), UnityEngine_MonoBehaviour_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Camera), UnityEngine_Camera_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(System.DateTime), System_DateTime_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(System.TimeSpan), System_TimeSpan_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.BoxCollider), UnityEngine_BoxCollider_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Physics), UnityEngine_Physics_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Rigidbody), UnityEngine_Rigidbody_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.AudioSource), UnityEngine_AudioSource_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Input), UnityEngine_Input_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.ColorUtility), UnityEngine_ColorUtility_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.MeshRenderer), UnityEngine_MeshRenderer_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Resources), UnityEngine_Resources_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Application), UnityEngine_Application_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(WeChat.PuertsBeefBallBehaviour), WeChat_PuertsBeefBallBehaviour_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(PuertsBeefBallSDK.Prefab), PuertsBeefBallSDK_Prefab_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(PuertsBeefBallSDK.RemoteResource), PuertsBeefBallSDK_RemoteResource_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.EventSystems.UIBehaviour), UnityEngine_EventSystems_UIBehaviour_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.UI.Selectable), UnityEngine_UI_Selectable_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.UI.Button), UnityEngine_UI_Button_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.UI.Button.ButtonClickedEvent), UnityEngine_UI_Button_ButtonClickedEvent_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Events.UnityEvent), UnityEngine_Events_UnityEvent_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.UI.InputField), UnityEngine_UI_InputField_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.UI.Toggle), UnityEngine_UI_Toggle_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.UI.Toggle.ToggleEvent), UnityEngine_UI_Toggle_ToggleEvent_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(UnityEngine.Events.UnityEvent <bool>), UnityEngine_Events_UnityEvent_1_System_Boolean__Wrap.GetRegisterInfo);
 }
コード例 #6
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        public static void UsingGeneric(this JsEnv jsEnv, bool usingAction, params Type[] types)
        {
            var name   = usingAction ? "UsingAction" : "UsingFunc";
            var count  = types.Length;
            var method = (from m in typeof(JsEnv).GetMethods(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)
                          where m.Name.Equals(name) &&
                          m.IsGenericMethod &&
                          m.GetGenericArguments().Length == count
                          select m).FirstOrDefault();

            if (method == null)
            {
                throw new Exception("Not found method: '" + name + "', ArgsLength=" + count);
            }
            method.MakeGenericMethod(types).Invoke(jsEnv, null);
        }
コード例 #7
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 protected virtual void RegisterClasses(Puerts.JsEnv vm)
 {
     vm.UsingAction <int>();
     vm.UsingAction <float>();
     vm.UsingAction <string>();
     vm.UsingAction <bool>();
     vm.UsingFunc <int>();
     vm.UsingFunc <float>();
     vm.UsingFunc <string>();
     vm.UsingFunc <bool>();
     vm.UsingAction <string, string>();
     vm.UsingAction <Vector3>();
     vm.UsingFunc <Vector3>();
     vm.UsingAction <UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.LoadSceneMode>();
     vm.UsingAction <UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene>();
     vm.UsingAction <UnityEngine.AsyncOperation>();
 }
コード例 #8
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        protected virtual async System.Threading.Tasks.Task StartJavaScript()
        {
            DontDestroyOnLoad(gameObject);
            inst = this;
            // 创建JS虚拟机
            loader = new JavaScriptLoader(DebuggerRoot);
            vm     = new Puerts.JsEnv(loader, DebuggerPort);
            this.RegisterClasses(vm);
            if (WaitForDebugger)
            {
                await vm.WaitDebuggerAsync();
            }
            // 加载启动JS脚本, 执行脚本 main 函数
            var javascript_main = vm.Eval <JavaScriptMain>("require('bootstrap.js');", loader.GetScriptDebugPath("bootstrap.js"));

            javascript_main(this);
        }
コード例 #9
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        protected virtual void StartJavaScript()
        {
            DontDestroyOnLoad(gameObject);
            if (inst)
            {
                throw new Exception("无法启动 JavaScript 虚拟机");
            }
            inst = this;
            // 创建JS虚拟机
            loader = new JavaScriptLoader(DebuggerRoot);
            env    = new Puerts.JsEnv(loader, DebuggerPort);
            this.RegisterClasses(env);
            if (WaitForDebugger)
            {
                env.WaitDebugger();
            }
            // 加载启动JS脚本, 执行脚本 main 函数
            var javascript_main = env.Eval <JavaScriptMain>("require('bootstrap.js');", loader.GetScriptDebugPath("anonymous.js"));

            javascript_main(this);
        }
コード例 #10
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 public static void Register(Puerts.JsEnv jsEnv)
 {
     jsEnv.AddLazyStaticWrapLoader(typeof(System.Type), System_Type_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(TestClass), TestClass_Wrap.GetRegisterInfo);
     jsEnv.AddLazyStaticWrapLoader(typeof(PuertsTest.JsBehaviour), PuertsTest_JsBehaviour_Wrap.GetRegisterInfo);
 }
コード例 #11
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 public static void Register(Puerts.JsEnv jsEnv)
 {
     jsEnv.AddLazyStaticWrapLoader(typeof(Puerts.UnitTest.OptionalParametersClass), Puerts_UnitTest_OptionalParametersClass_Wrap.GetRegisterInfo);
 }
コード例 #12
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ファイル: main.cs プロジェクト: zxsean/puerts-starter-kit
 protected override void RegisterClasses(Puerts.JsEnv env)
 {
     base.RegisterClasses(env);
     // TODO: 在这里注册你需要的
 }
コード例 #13
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 public static void UsingFunc(this JsEnv jsEnv, params string[] args)
 {
     jsEnv.UsingGeneric(false, FindTypes(args));
 }
コード例 #14
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 public static void UsingAction(this JsEnv jsEnv, params string[] args)
 {
     jsEnv.UsingGeneric(true, FindTypes(args));
 }
コード例 #15
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ファイル: main.cs プロジェクト: Geequlim/puerts-starter-kit
 protected override void RegisterClasses(Puerts.JsEnv vm)
 {
     base.RegisterClasses(vm);
     // TODO: 在此注册C#回调函数
 }