コード例 #1
0
        private void HandleFlickStart(GestureDragState state)
        {
            if (!puck.IsFlickable)
            {
                return;
            }

            if (dragIndicator != null || !puck.InputCollider.bounds.IntersectRay(state.start))
            {
                return;
            }

            dragIndicator = uiController.BeginFlickIndication(puck.Body.position);
            dragIndicator?.Update(state.current.origin);
        }
コード例 #2
0
 private void HandleDrag(GestureDragState state)
 {
     dragIndicator?.Update(state.current.origin);
 }