//bool showFrameText = false; // Use this for initialization void Start() { audio.Stop(); okButtonRect = new Rect(360, 335, buttonBG.width, buttonBG.height); cancelButtonRect = new Rect(530, 335, buttonBG.width, buttonBG.height); script = this; puck = GameObject.FindGameObjectWithTag("Puck").GetComponent <PuckBehaviour>(); Aiplayer = GameObject.FindGameObjectWithTag("AIPlayer").GetComponent <PlayerController>(); wonRect = new Rect(470, 340, 50, 50); wonRect_Tickets = new Rect(465, 330, 50, 50); gameMode = Properties.GameType; challengeMode = Properties.ChallengeMode; Properties.GameWonState = "IsPlaying"; Properties.isPopUpShown = false; Actualtime = System.DateTime.Now; totaltryCount = 1; List <int> playerScoreList = new List <int> (); for (int i = 0; i < 10; i++) { if (PlayerPrefs.HasKey("PlayerScore" + i)) { playerScoreList.Add(int.Parse(PlayerPrefs.GetString("PlayerScore" + i))); } } if (playerScoreList.Count != 0) { Properties.playerScores = playerScoreList; } }
// Use this for initialization // AI approach // 1. Move to defensive position. // 2. Move to an attacking position. // 3. Strike the puck // Have to move this code to a state manager for better display of what we are doing. void Start() { // AI Player Initial Spawning Position this.InitialPosition = new Vector3(0f, 0f, 3.6f); this.transform.position = InitialPosition; Puck = GameObject.FindGameObjectWithTag("Puck").GetComponent <PuckBehaviour> (); }