private void CheckFall() { if (transform.position.y < -7f) { Debug.Log("fall off"); transform.position = new Vector2(-6, 0); //-hp PublicTool.changeAttribute(PlayerAttribute.HP, -1); } }
private void OnTriggerEnter2D(Collider2D collider) { if (collider.tag == "Player") { Debug.Log("hit"); //-hp PublicTool.changeAttribute(PlayerAttribute.HP, -damage); Destroy(gameObject); } }