private void _pubSub_OnPubSubServiceConnected(object sender, EventArgs e) { UnityEngine.Debug.Log("Twitch PubSubServiceConnected!"); // On connect listen to Bits evadsent // Please note that listening to the whisper events requires the chat_login scope in the OAuth token. _pubSub.ListenToRewards(CurrentChannel.id); // SendTopics accepts an oauth optionally, which is necessary for some topics, such as bit events. _pubSub.SendTopics(Secrets.OAUTH_TOKEN); PubSubConnected = true; }