コード例 #1
0
        //--------------------------------------------------------------------------------------------------

        void _UpdatePresentationForGhost()
        {
            _AisShape.SetDisplayMode((int)AIS_DisplayMode.AIS_Shaded);
            var ghostDrawer = new Prs3d_Drawer();

            ghostDrawer.Link(_AisShape.Attributes());

            var shadingAspect = new Prs3d_ShadingAspect();

            shadingAspect.SetColor(Colors.Ghost);
            shadingAspect.SetTransparency(0.5);
            ghostDrawer.SetShadingAspect(shadingAspect);

            var lineAspect = new Prs3d_LineAspect(Colors.Ghost, Aspect_TypeOfLine.Aspect_TOL_SOLID, 2.0);

            ghostDrawer.SetLineAspect(lineAspect);
            ghostDrawer.SetSeenLineAspect(lineAspect);
            ghostDrawer.SetWireAspect(lineAspect);
            ghostDrawer.SetFaceBoundaryAspect(lineAspect);
            ghostDrawer.SetFreeBoundaryAspect(lineAspect);
            ghostDrawer.SetUnFreeBoundaryAspect(lineAspect);
            ghostDrawer.SetPointAspect(new Prs3d_PointAspect(Aspect_TypeOfMarker.Aspect_TOM_O_POINT, Colors.Ghost, 2.0));
            ghostDrawer.SetFaceBoundaryDraw(true);

            _AisShape.SetAttributes(ghostDrawer);
        }
コード例 #2
0
        //--------------------------------------------------------------------------------------------------

        void _InitVisualSettings()
        {
            var aisContext = Workspace.AisContext;

            _UpdateParameter();

            // Higlight Selected
            var selectionDrawer = new Prs3d_Drawer();

            selectionDrawer.SetColor(Colors.Selection);
            selectionDrawer.SetDisplayMode(0);
            selectionDrawer.SetZLayer(0); // Graphic3d_ZLayerId_Default
            selectionDrawer.SetTypeOfDeflection(Aspect_TypeOfDeflection.Aspect_TOD_RELATIVE);
            selectionDrawer.SetDeviationAngle(aisContext.DeviationAngle());
            selectionDrawer.SetDeviationCoefficient(aisContext.DeviationCoefficient());
            aisContext.SetSelectionStyle(selectionDrawer);
            aisContext.SetHighlightStyle(Prs3d_TypeOfHighlight.Prs3d_TypeOfHighlight_Selected, selectionDrawer);
            aisContext.SetHighlightStyle(Prs3d_TypeOfHighlight.Prs3d_TypeOfHighlight_LocalSelected, selectionDrawer);
            aisContext.SetHighlightStyle(Prs3d_TypeOfHighlight.Prs3d_TypeOfHighlight_SubIntensity, selectionDrawer);

            // Higlight Dynamic
            var hilightDrawer = new Prs3d_Drawer();

            hilightDrawer.SetColor(Colors.Highlight);
            hilightDrawer.SetDisplayMode(0);
            hilightDrawer.SetZLayer(-2); // Graphic3d_ZLayerId_Top
            hilightDrawer.SetTypeOfDeflection(Aspect_TypeOfDeflection.Aspect_TOD_RELATIVE);
            hilightDrawer.SetDeviationAngle(aisContext.DeviationAngle());
            hilightDrawer.SetDeviationCoefficient(aisContext.DeviationCoefficient());
            aisContext.SetHighlightStyle(Prs3d_TypeOfHighlight.Prs3d_TypeOfHighlight_Dynamic, hilightDrawer);

            // Higlight Local
            var hilightLocalDrawer = new Prs3d_Drawer();

            hilightLocalDrawer.SetColor(Colors.Highlight);
            hilightLocalDrawer.SetDisplayMode(1);
            hilightLocalDrawer.SetZLayer(-2); // Graphic3d_ZLayerId_Top
            hilightLocalDrawer.SetTypeOfDeflection(Aspect_TypeOfDeflection.Aspect_TOD_RELATIVE);
            hilightLocalDrawer.SetDeviationAngle(aisContext.DeviationAngle());
            hilightLocalDrawer.SetDeviationCoefficient(aisContext.DeviationCoefficient());

            var shadingAspect = new Prs3d_ShadingAspect();

            shadingAspect.SetColor(Colors.Highlight);
            shadingAspect.SetTransparency(0);

            var aspectFill = new Graphic3d_AspectFillArea3d(shadingAspect.Aspect());

            aspectFill.SetPolygonOffsets((int)Aspect_PolygonOffsetMode.Aspect_POM_Fill, 0.99f, 0.0f);
            shadingAspect.SetAspect(aspectFill);
            hilightLocalDrawer.SetShadingAspect(shadingAspect);

            var lineAspect = new Prs3d_LineAspect(Colors.Highlight, Aspect_TypeOfLine.Aspect_TOL_SOLID, 3.0);

            hilightLocalDrawer.SetLineAspect(lineAspect);
            hilightLocalDrawer.SetSeenLineAspect(lineAspect);
            hilightLocalDrawer.SetWireAspect(lineAspect);
            hilightLocalDrawer.SetFaceBoundaryAspect(lineAspect);
            hilightLocalDrawer.SetFreeBoundaryAspect(lineAspect);
            hilightLocalDrawer.SetUnFreeBoundaryAspect(lineAspect);
            hilightLocalDrawer.SetPointAspect(Marker.CreateBitmapPointAspect(Marker.BallImage, Colors.Highlight));

            aisContext.SetHighlightStyle(Prs3d_TypeOfHighlight.Prs3d_TypeOfHighlight_LocalDynamic, hilightLocalDrawer);
        }