public void ProxyObjectExit(GameObject oldProxy) { if (proxyObject == oldProxy) { proxyObject = null; proxyType = ProxyObjectType.NONE; CursorScript.RemoveCursors(); } }
public void SelectNewProxyObject(GameObject newProxy) { //if the current proxy object is null, the new proxy object becomes the current proxy object if (!proxyObject) { proxyObject = newProxy; CursorScript.CreateNewCursor(proxyObject.transform.position, cursorPrefab); } else { float currentDistance = (proxyObject.transform.position - transform.position).magnitude; float newDistance = (newProxy.transform.position - transform.position).magnitude; if (currentDistance < newDistance) { proxyObject = newProxy; CursorScript.CreateNewCursor(proxyObject.transform.position, cursorPrefab); } } //select the correct type of proxy object switch (proxyObject.tag.ToUpper()) { case "DOOR": proxyType = ProxyObjectType.DOOR; break; case "LEVER": proxyType = ProxyObjectType.LEVER; break; case "TELEPORTER": proxyType = ProxyObjectType.TELEPORTER; break; case "GRABPOINT": proxyType = ProxyObjectType.GRABPOINT; break; default: proxyType = ProxyObjectType.NONE; break; } }