public Vector3 ClosestWorldPoint(Vector3 worldPos, ProxyForceFieldPrimitive.ShapeSample responce) { var s = SampleDistanceFieldWorld(worldPos, responce); var pos = worldPos + s.ToSurface; return(pos); }
public ProxyForceFieldPrimitive.DistanceSample SampleDistanceFieldWorld(Vector3 worldPos, ProxyForceFieldPrimitive.ShapeSample responce) { var lp = LocalFromWorldPoint(worldPos); var samp = Primitive.SampleDistanceVectorFromPointLocal(lp, responce); samp.ToSurface = WorldFromLocalVector(samp.ToSurface); return(samp); }