public string Action(ProxyAcademy academy, IPEndPoint endPoint) { this.endPoint = endPoint; GameObject agent = academy.SpawnAgent(this.id, position, Quaternion.Euler(rotation.x, rotation.y, rotation.z), endPoint); return("ok"); // If this is executed we're already connected m'kay }
public override string Action(ProxyAcademy academy) { return(value); // If this is executed we're already connected m'kay }
public void SetAcademy(ProxyAcademy academy) { this.academy = academy; }
public virtual string Action(ProxyAcademy academy) { throw new NotImplementedException(); }