public NeuronsCircle(ProxList list, Vector2 origin, Vector2 offset, Vector2 gravity) { _list = list; circle_origin = origin; circle_offset = offset; gravity_force = gravity; circle_position = list.Add(circle_origin + circle_offset); }
protected override void Initialize() { prox_list = new ProxList(Proximity, Widget.MAXIMUM_WIDGET_SIZE, Widget.MAXIMUM_WIDGET_SIZE); var area = new RectangleF(0, 0, 1920 + 400, 1080 + 400); //Parent.Area.SizeOnly().ResizedBy(100f, Directions2D.DR); for (var i = 0; i < circle_count; i++) { circles.Add(NeuronsCircle.RandomCircle(prox_list, area)); } if (Parent.ParentDWindow is null) { return; } LoadContent(this, EventArgs.Empty); }
public static NeuronsCircle RandomCircle(ProxList list, RectangleF area) { var random = new Random(); var x_offset = random.Next(10000) / 10000f * list.InteractDiameter * 2 - list.InteractDiameter; var y_offset = random.Next(10000) / 10000f * list.InteractDiameter * 2 - list.InteractDiameter; var circle_origin = new Vector2(random.Next((int)area.Width), random.Next((int)area.Height)) + area.Position; var circle_offset = new Vector2(x_offset, y_offset); var gravity_force = new Vector2(0.0005f + random.Next(1000) * 0.00001f, 0.0005f + random.Next(1000) * 0.00001f); var result = new NeuronsCircle(list, circle_origin, circle_offset, gravity_force); var mixup = random.Next(100); for (var i = 0; i < mixup; i++) { result.Update(0.5f); } return(result); }
public NeuronsCircle(ProxList list) { _list = list; circle_position = list.Add(new Point2()); }