public override void Deserialize(IDataReader reader) { this.properties = ProtocolTypeManager.GetInstance <PaddockInformations>(reader.ReadUShort()); this.properties.Deserialize(reader); }
public override void Deserialize(IDataReader reader) { ignoreAdded = ProtocolTypeManager.GetInstance <Types.IgnoredInformations>(reader.ReadUShort()); ignoreAdded.Deserialize(reader); session = reader.ReadBoolean(); }
public override void Deserialize(IReader reader) { barType = reader.ReadSByte(); shortcut = ProtocolTypeManager.GetInstance <Types.Shortcut>(reader.ReadUShort()); shortcut.Deserialize(reader); }
public void Deserialize(IDataReader reader) { properties = ProtocolTypeManager.GetInstance <Types.PaddockInformations>(reader.ReadShort()); properties.Deserialize(reader); }
public override void Deserialize(IDataReader reader) { m_spouse = ProtocolTypeManager.GetInstance <FriendSpouseInformations>((short)reader.ReadUShort()); m_spouse.Deserialize(reader); }
public override void Deserialize(IDataReader reader) { informations = (GameRolePlayActorInformations)ProtocolTypeManager.GetInstance(reader.ReadUShort()); informations.Deserialize(reader); }
public override void Deserialize(IDataReader reader) { base.Deserialize(reader); Portal = ProtocolTypeManager.GetInstance(reader.ReadUShort()); Portal.Deserialize(reader); }
public override void Deserialize(IDataReader reader) { BarType = reader.ReadSByte(); Shortcut = ProtocolTypeManager.GetInstance(reader.ReadUShort()); Shortcut.Deserialize(reader); }
public override void Deserialize(ICustomDataInput reader) { base.Deserialize(reader); m_prism = ProtocolTypeManager.GetInstance <PrismInformation>((short)reader.ReadUShort()); m_prism.Deserialize(reader); }
public override void Deserialize(IDataReader reader) { base.Deserialize(reader); portal = ProtocolTypeManager.GetInstance <Types.PortalInformation>(reader.ReadShort()); portal.Deserialize(reader); }
public override void Deserialize(IDataReader reader) { presetId = reader.ReadShort(); preset = ProtocolTypeManager.GetInstance <Types.Preset>(reader.ReadUShort()); preset.Deserialize(reader); }
public override void Deserialize(ICustomDataInput reader) { properties = ProtocolTypeManager.GetInstance <Types.PaddockInformations>(reader.ReadShort()); properties.Deserialize(reader); }
public override void Deserialize(ICustomDataInput reader) { base.Deserialize(reader); m_effect = ProtocolTypeManager.GetInstance <AbstractFightDispellableEffect>((short)reader.ReadUShort()); m_effect.Deserialize(reader); }
public override void Deserialize(ICustomDataInput reader) { m_shortcut = ProtocolTypeManager.GetInstance <Shortcut>((short)reader.ReadUShort()); m_shortcut.Deserialize(reader); m_barType = reader.ReadByte(); }
public override void Deserialize(IDataReader reader) { base.Deserialize(reader); this.prism = ProtocolTypeManager.GetInstance <PrismInformation>((uint)reader.ReadUShort()); this.prism.Deserialize(reader); }
public override void Deserialize(ICustomDataInput reader) { base.Deserialize(reader); this.memberInformations = ProtocolTypeManager.GetInstance <PartyMemberInformations>(reader.ReadShort()); this.memberInformations.Deserialize(reader); }
public virtual void Deserialize(IReader reader) { subAreaId = reader.ReadVarUhShort(); waitingForHelpInfo = new Types.ProtectedEntityWaitingForHelpInfo(); waitingForHelpInfo.Deserialize(reader); var limit = reader.ReadUShort(); allyCharactersInformations = new Types.CharacterMinimalPlusLookInformations[limit]; for (int i = 0; i < limit; i++) { (allyCharactersInformations as Types.CharacterMinimalPlusLookInformations[])[i] = ProtocolTypeManager.GetInstance <Types.CharacterMinimalPlusLookInformations>(reader.ReadUShort()); (allyCharactersInformations as Types.CharacterMinimalPlusLookInformations[])[i].Deserialize(reader); } limit = reader.ReadUShort(); enemyCharactersInformations = new Types.CharacterMinimalPlusLookInformations[limit]; for (int i = 0; i < limit; i++) { (enemyCharactersInformations as Types.CharacterMinimalPlusLookInformations[])[i] = ProtocolTypeManager.GetInstance <Types.CharacterMinimalPlusLookInformations>(reader.ReadUShort()); (enemyCharactersInformations as Types.CharacterMinimalPlusLookInformations[])[i].Deserialize(reader); } }
public override void Deserialize(ICustomDataInput reader) { m_friendUpdated = ProtocolTypeManager.GetInstance<FriendInformations>((short)reader.ReadUShort()); m_friendUpdated.Deserialize(reader); }
public override void Deserialize(IDataReader reader) { m_informations = ProtocolTypeManager.GetInstance <GameFightFighterInformations>(reader.ReadUShort()); m_informations.Deserialize(reader); }
public override void Deserialize(IReader reader) { base.Deserialize(reader); effect = ProtocolTypeManager.GetInstance <Types.AbstractFightDispellableEffect>(reader.ReadUShort()); effect.Deserialize(reader); }
public override void Deserialize(ICustomDataInput reader) { this.informations = ProtocolTypeManager.GetInstance <TaxCollectorInformations>(reader.ReadShort()); this.informations.Deserialize(reader); }
public void Deserialize(IDataReader reader) { infos = ProtocolTypeManager.GetInstance <Types.QuestActiveInformations>(reader.ReadShort()); infos.Deserialize(reader); }
public override void Deserialize(IDataReader reader) { this.subAreaId = (uint)reader.ReadVarUhShort(); if (this.subAreaId < 0U) { throw new Exception("Forbidden value (" + (object)this.subAreaId + ") on element of MapComplementaryInformationsDataMessage.subAreaId."); } this.mapId = reader.ReadDouble(); if (this.mapId < 0.0 || this.mapId > 9.00719925474099E+15) { throw new Exception("Forbidden value (" + (object)this.mapId + ") on element of MapComplementaryInformationsDataMessage.mapId."); } uint num1 = (uint)reader.ReadUShort(); for (int index = 0; (long)index < (long)num1; ++index) { HouseInformations instance = ProtocolTypeManager.GetInstance <HouseInformations>((uint)reader.ReadUShort()); instance.Deserialize(reader); this.houses.Add(instance); } uint num2 = (uint)reader.ReadUShort(); for (int index = 0; (long)index < (long)num2; ++index) { GameRolePlayActorInformations instance = ProtocolTypeManager.GetInstance <GameRolePlayActorInformations>((uint)reader.ReadUShort()); instance.Deserialize(reader); this.actors.Add(instance); } uint num3 = (uint)reader.ReadUShort(); for (int index = 0; (long)index < (long)num3; ++index) { InteractiveElement instance = ProtocolTypeManager.GetInstance <InteractiveElement>((uint)reader.ReadUShort()); instance.Deserialize(reader); this.interactiveElements.Add(instance); } uint num4 = (uint)reader.ReadUShort(); for (int index = 0; (long)index < (long)num4; ++index) { StatedElement statedElement = new StatedElement(); statedElement.Deserialize(reader); this.statedElements.Add(statedElement); } uint num5 = (uint)reader.ReadUShort(); for (int index = 0; (long)index < (long)num5; ++index) { MapObstacle mapObstacle = new MapObstacle(); mapObstacle.Deserialize(reader); this.obstacles.Add(mapObstacle); } uint num6 = (uint)reader.ReadUShort(); for (int index = 0; (long)index < (long)num6; ++index) { FightCommonInformations commonInformations = new FightCommonInformations(); commonInformations.Deserialize(reader); this.fights.Add(commonInformations); } this.hasAggressiveMonsters = reader.ReadBoolean(); this.fightStartPositions = new FightStartingPositions(); this.fightStartPositions.Deserialize(reader); }
public override void Deserialize(ICustomDataInput reader) { infos = ProtocolTypeManager.GetInstance <Types.QuestActiveInformations>(reader.ReadShort()); infos.Deserialize(reader); }
public override void Deserialize(ICustomDataInput reader) { spouse = ProtocolTypeManager.GetInstance <Types.FriendSpouseInformations>(reader.ReadShort()); spouse.Deserialize(reader); }
public override void Deserialize(IDataReader reader) { Status = ProtocolTypeManager.GetInstance <PlayerStatus>(reader.ReadUShort()); Status.Deserialize(reader); }
public override void Deserialize(IDataReader reader) { base.Deserialize(reader); memberInformations = ProtocolTypeManager.GetInstance <Types.PartyMemberInformations>(reader.ReadUShort()); memberInformations.Deserialize(reader); }
public void Deserialize(IDataReader reader) { informations = ProtocolTypeManager.GetInstance <Types.GameContextActorInformations>(reader.ReadShort()); informations.Deserialize(reader); }
public override void Deserialize(IDataReader reader) { FriendUpdated = ProtocolTypeManager.GetInstance <FriendInformations>(reader.ReadUShort()); FriendUpdated.Deserialize(reader); }
public override void Deserialize(IDataReader reader) { this.friendAdded = ProtocolTypeManager.GetInstance <FriendInformations>((uint)reader.ReadUShort()); this.friendAdded.Deserialize(reader); }