コード例 #1
0
    public override void OnEnterStatus()
    {
        NetworkManager.Init <ProtocolService>();
        NetworkManager.SetServer("47.106.106.108", 2012);
        NetworkManager.Connect();

        ProtocolAnalysisService.Init();

        //GlobalEvent.AddTypeEvent<role_login_c>(Recevice);

        WorldManager.Init(1000);
        WorldManager.CreateWorld <DemoWorld>();
    }
コード例 #2
0
    public override void OnEnterStatus()
    {
        base.OnEnterStatus();

        List <string> list = new List <string>();

        list.Add("lizhu");
        list.Add("tuying");
        list.Add("luorui");


        GameDataClass gameDataObj = new GameDataClass();

        gameDataObj.list = list;
        GameDataMonitor.PushData("GameDataClass", gameDataObj);

        NetworkManager.Init <ProtocolService>();
        NetworkManager.SetServer("127.0.0.1", 2012);
        NetworkManager.Connect();

        ProtocolAnalysisService.Init();

        GlobalEvent.AddTypeEvent <role_login_c>(Recevice);
    }