public override void OnEnterStatus() { NetworkManager.Init <ProtocolService>(); NetworkManager.SetServer("47.106.106.108", 2012); NetworkManager.Connect(); ProtocolAnalysisService.Init(); //GlobalEvent.AddTypeEvent<role_login_c>(Recevice); WorldManager.Init(1000); WorldManager.CreateWorld <DemoWorld>(); }
public override void OnEnterStatus() { base.OnEnterStatus(); List <string> list = new List <string>(); list.Add("lizhu"); list.Add("tuying"); list.Add("luorui"); GameDataClass gameDataObj = new GameDataClass(); gameDataObj.list = list; GameDataMonitor.PushData("GameDataClass", gameDataObj); NetworkManager.Init <ProtocolService>(); NetworkManager.SetServer("127.0.0.1", 2012); NetworkManager.Connect(); ProtocolAnalysisService.Init(); GlobalEvent.AddTypeEvent <role_login_c>(Recevice); }