コード例 #1
0
        public static void OnSendMessage(PlayerEntity player, Protobuf.PlayerDamageInfoMessage message)
        {
            if (!_active)
            {
                return;
            }
            var fakePos = player.position.Value;

            switch (degree % 4)
            {
            case 0:
                fakePos += player.thirdPersonModel.Value.transform.forward;
                break;

            case 1:
                fakePos += player.thirdPersonModel.Value.transform.right;
                break;

            case 2:
                fakePos -= player.thirdPersonModel.Value.transform.forward;
                break;

            case 3:
                fakePos -= player.thirdPersonModel.Value.transform.right;
                break;
            }
            message.PosX = fakePos.x;
            message.PosZ = fakePos.z;
            degree++;
        }
コード例 #2
0
 public void SendMessage(Protobuf.PlayerDamageInfoMessage msg, PlayerEntity target)
 {
     target.network.NetworkChannel.SendReliable((int)EServer2ClientMessage.DamageInfo, msg);
     Logger.DebugFormat("send damage info entityid :{0} damage :{1} posx : {2} posz: {3}", msg.EntityId, msg.Damage, msg.PosX, msg.PosZ);
 }