コード例 #1
0
ファイル: DSPAdvancedMiner.cs プロジェクト: kremnev8/DSP-Mods
        void Awake()
        {
            logger = Logger;
            config = Config;

            string pluginfolder = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

            resources = new ResourceData(GUID, "BetterMachines", pluginfolder);
            resources.LoadAssetBundle("minerbundle");
            resources.ResolveVertaFolder();
            ProtoRegistry.AddResource(resources);

            EnableMinerMk3 = Config.Bind("General",
                                         "EnableMinerMk3",
                                         true,
                                         "Should Miner Mk3 item be added? Do note that loading a save that has Miners mk3 without this enabled will result in loss of these miners");

            Config.Bind("AdvancedMiners",
                        "Tier-2_miningRange",
                        10f,
                        "How much range this tier has(Range of miner mk.1 is 7.75m). Note that this applies only to new miners built, already existing will not have their range changed!");

            Config.MigrateConfig <float>("General", "MinerMk2Range", "AdvancedMiners", "Tier-2_miningRange");

            Harmony harmony = new Harmony(GUID);

            harmony.PatchAll(Assembly.GetExecutingAssembly());

            string[] textures =
            {
                "Assets/BetterMachines/Textures/mining-drill-a",
                "Assets/BetterMachines/Textures/mining-drill-n",
                "Assets/BetterMachines/Textures/mining-drill-s",
                "Assets/BetterMachines/Textures/mining-drill-e"
            };

            Material mk2Mat = ProtoRegistry.CreateMaterial("VF Shaders/Forward/PBR Standard", "mining-drill-mk2",
                                                           "#00FFE8FF", textures);

            mk2Mat.SetFloat(albedoMultiplier, 1.5f);
            mk2Mat.SetFloat(emissionMultiplier, 15f);
            mk2Mat.SetFloat(emissionSwitch, 1f);
            mk2Mat.SetFloat(emissionUsePower, 1f);
            mk2Mat.SetFloat(albedoMultiplier, 1.5f);


            Material mk3Mat = ProtoRegistry.CreateMaterial("VF Shaders/Forward/PBR Standard", "mining-drill-mk3",
                                                           "#5FB9FFFF", textures);

            mk3Mat.SetFloat(albedoMultiplier, 1.5f);
            mk3Mat.SetFloat(emissionMultiplier, 15f);
            mk3Mat.SetFloat(emissionSwitch, 1f);
            mk3Mat.SetFloat(emissionUsePower, 1f);
            mk3Mat.SetFloat(albedoMultiplier, 1.5f);

            Material blackMat =
                ProtoRegistry.CreateMaterial("VF Shaders/Forward/Black Mask", "mining-drill-black", "#00000000");

            blackMat.renderQueue = 2980;
            blackMat.SetColor(tintColor, Color.black);
            blackMat.SetFloat(invFade, 1.5f);

            //Register and create buildings, items, models, etc
            ProtoRegistry.RegisterString("advancedMiningDrill", "Mining drill Mk.II");
            ProtoRegistry.RegisterString("advancedMiningDrillDesc",
                                         "Thanks to some hard to pronounce tech this drill has better range!");

            ProtoRegistry.RegisterString("miningDrillMk3", "Mining drill Mk.III");
            ProtoRegistry.RegisterString("miningDrillMk3Desc",
                                         "They did it again. Technology that makes this machine possible is so hard to pronounce that its name contains unknown symbols and math equations! Has better range and mining speed.");

            ItemProto miner = ProtoRegistry.RegisterItem(2000, "advancedMiningDrill", "advancedMiningDrillDesc",
                                                         "Assets/BetterMachines/Icons/mining-drill-mk2", 2504);

            ItemProto minerMk3 = default;

            if (EnableMinerMk3.Value)
            {
                minerMk3 = ProtoRegistry.RegisterItem(2550, "miningDrillMk3", "miningDrillMk3Desc",
                                                      "Assets/BetterMachines/Icons/mining-drill-mk3", 2505);
            }

            ModelProto model = ProtoRegistry.RegisterModel(178, "Assets/BetterMachines/Machines/mining-drill-mk2",
                                                           new[] { mk2Mat, blackMat });

            int[] upgrades = EnableMinerMk3.Value ? new[] { 2301, 0, minerMk3.ID } : new[] { 2301, 0 };

            ProtoRegistry.AddModelToItemProto(model, miner, new[] { 18, 19, 11, 12, 1 }, 204, 2,
                                              upgrades);

            ProtoRegistry.RegisterRecipe(105, ERecipeType.Assemble, 60, new[] { 2301, 1106, 1303, 1206 }, new[] { 1, 4, 2, 2 },
                                         new[] { miner.ID }, new[] { 1 }, "advancedMiningDrillDesc", 1202);

            if (EnableMinerMk3.Value)
            {
                ModelProto modelMk3 = ProtoRegistry.RegisterModel(270, "Assets/BetterMachines/Machines/mining-drill-mk3",
                                                                  new[] { mk3Mat, blackMat });

                ProtoRegistry.AddModelToItemProto(modelMk3, minerMk3, new[] { 18, 19, 11, 12, 1 }, 205, 3,
                                                  new[] { 2301, miner.ID, 0 });

                ProtoRegistry.RegisterRecipe(260, ERecipeType.Assemble, 60, new[] { miner.ID, 1107, 1305, 1402 }, new[] { 1, 4, 2, 8 },
                                             new[] { minerMk3.ID }, new[] { 1 }, "miningDrillMk3Desc", 1203);
            }



            logger.LogInfo("Advanced Miner mod is initialized!");

            //ProtoRegistry.onLoadingFinished += onPostAdd;
        }