コード例 #1
0
 /// <summary>
 /// Gets or sets the value associated with the specified key.
 /// </summary>
 /// <param name="key">The key of the value to get or set.</param>
 /// <exception cref="KeyNotFoundException">The property is retrieved and key does not exist in the collection.</exception>
 /// <returns>The value associated with the specified key. If the specified key is not found,
 /// a get operation throws a <see cref="KeyNotFoundException"/>, and a set operation creates a new element with the specified key.</returns>
 public TValue this[TKey key]
 {
     get
     {
         ProtoPreconditions.CheckNotNullUnconstrained(key, nameof(key));
         TValue value;
         if (TryGetValue(key, out value))
         {
             return(value);
         }
         throw new KeyNotFoundException();
     }
     set
     {
         ProtoPreconditions.CheckNotNullUnconstrained(key, nameof(key));
         // value == null check here is redundant, but avoids boxing.
         if (value == null)
         {
             ProtoPreconditions.CheckNotNullUnconstrained(value, nameof(value));
         }
         LinkedListNode <KeyValuePair <TKey, TValue> > node;
         var pair = new KeyValuePair <TKey, TValue>(key, value);
         if (map.TryGetValue(key, out node))
         {
             node.Value = pair;
         }
         else
         {
             node     = list.AddLast(pair);
             map[key] = node;
         }
     }
 }
コード例 #2
0
 /// <summary>
 /// Inserts the given item at the specified index.
 /// </summary>
 /// <param name="index">The index at which to insert the item.</param>
 /// <param name="item">The item to insert.</param>
 public void Insert(int index, T item)
 {
     ProtoPreconditions.CheckNotNullUnconstrained(item, nameof(item));
     if (index < 0 || index > count)
     {
         throw new ArgumentOutOfRangeException(nameof(index));
     }
     EnsureSize(count + 1);
     Array.Copy(array, index, array, index + 1, count - index);
     array[index] = item;
     count++;
 }
コード例 #3
0
        /// <summary>
        /// Returns the index of the given item within the collection, or -1 if the item is not
        /// present.
        /// </summary>
        /// <param name="item">The item to find in the collection.</param>
        /// <returns>The zero-based index of the item, or -1 if it is not found.</returns>
        public int IndexOf(T item)
        {
            ProtoPreconditions.CheckNotNullUnconstrained(item, nameof(item));
            EqualityComparer <T> comparer = EqualityComparer <T> .Default;

            for (int i = 0; i < count; i++)
            {
                if (comparer.Equals(array[i], item))
                {
                    return(i);
                }
            }
            return(-1);
        }
コード例 #4
0
ファイル: RepeatedField.cs プロジェクト: Qn880914/IGGGame
 /// <summary>
 /// Gets or sets the item at the specified index.
 /// </summary>
 /// <value>
 /// The element at the specified index.
 /// </value>
 /// <param name="index">The zero-based index of the element to get or set.</param>
 /// <returns>The item at the specified index.</returns>
 public new T this[int index]
 {
     get { return(base[index]); }
     set
     {
         int count = Count;
         if (index < 0 || index >= count)
         {
             throw new ArgumentOutOfRangeException("index");
         }
         ProtoPreconditions.CheckNotNullUnconstrained(value, "value");
         base[index] = value;
     }
 }
コード例 #5
0
ファイル: MapField.cs プロジェクト: Qn880914/IGGGame
        /// <summary>
        /// Removes the entry identified by the given key from the map.
        /// </summary>
        /// <param name="key">The key indicating the entry to remove from the map.</param>
        /// <returns><c>true</c> if the map contained the given key before the entry was removed; <c>false</c> otherwise.</returns>
        public bool Remove(TKey key)
        {
            ProtoPreconditions.CheckNotNullUnconstrained(key, "key");

            if (map.TryGetValue(key, out LinkedListNode <KeyValuePair <TKey, TValue> > node))
            {
                map.Remove(key);
                node.List.Remove(node);
                return(true);
            }
            else
            {
                return(false);
            }
        }
コード例 #6
0
 /// <summary>
 /// Gets or sets the item at the specified index.
 /// </summary>
 /// <value>
 /// The element at the specified index.
 /// </value>
 /// <param name="index">The zero-based index of the element to get or set.</param>
 /// <returns>The item at the specified index.</returns>
 public T this[int index]
 {
     get
     {
         if (index < 0 || index >= count)
         {
             throw new ArgumentOutOfRangeException(nameof(index));
         }
         return(array[index]);
     }
     set
     {
         if (index < 0 || index >= count)
         {
             throw new ArgumentOutOfRangeException(nameof(index));
         }
         ProtoPreconditions.CheckNotNullUnconstrained(value, nameof(value));
         array[index] = value;
     }
 }
コード例 #7
0
 /// <summary>
 /// Adds the specified item to the collection.
 /// </summary>
 /// <param name="item">The item to add.</param>
 public void Add(T item)
 {
     ProtoPreconditions.CheckNotNullUnconstrained(item, nameof(item));
     EnsureSize(count + 1);
     array[count++] = item;
 }
コード例 #8
0
 /// <summary>
 /// Determines whether the specified key is present in the map.
 /// </summary>
 /// <param name="key">The key to check.</param>
 /// <returns><c>true</c> if the map contains the given key; <c>false</c> otherwise.</returns>
 public bool ContainsKey(TKey key)
 {
     ProtoPreconditions.CheckNotNullUnconstrained(key, nameof(key));
     return(map.ContainsKey(key));
 }
コード例 #9
0
ファイル: RepeatedField.cs プロジェクト: Qn880914/IGGGame
 /// <summary>
 /// Inserts the given item at the specified index.
 /// </summary>
 /// <param name="index">The index at which to insert the item.</param>
 /// <param name="item">The item to insert.</param>
 public new void Insert(int index, T item)
 {
     ProtoPreconditions.CheckNotNullUnconstrained(item, "item");
     base.Insert(index, item);
 }
コード例 #10
0
ファイル: RepeatedField.cs プロジェクト: Qn880914/IGGGame
 /// <summary>
 /// Returns the index of the given item within the collection, or -1 if the item is not
 /// present.
 /// </summary>
 /// <param name="item">The item to find in the collection.</param>
 /// <returns>The zero-based index of the item, or -1 if it is not found.</returns>
 public new int IndexOf(T item)
 {
     ProtoPreconditions.CheckNotNullUnconstrained(item, "item");
     return(base.IndexOf(item));
 }
コード例 #11
0
ファイル: RepeatedField.cs プロジェクト: Qn880914/IGGGame
 /// <summary>
 /// Adds the specified item to the collection.
 /// </summary>
 /// <param name="item">The item to add.</param>
 public new void Add(T item)
 {
     ProtoPreconditions.CheckNotNullUnconstrained(item, "item");
     base.Add(item);
 }