protected void DisableFlag(ProtoGameServer.FLAGS_CODE code) { mFlags = mFlags & ~((uint)code); }
protected bool IsEnable(ProtoGameServer.FLAGS_CODE code) { return((mFlags & ((uint)code)) != 0 ? true : false); }
protected void DisableFlag(ProtoGameServer.FLAGS_CODE code) { mFlags = mFlags & ~((uint)code); }
protected bool IsEnable(ProtoGameServer.FLAGS_CODE code) { return((mFlags & ((uint)code)) != 0 ? true : false); }