public bool LearnBlueprint(int itemID) { ProtoBuf.PersistantPlayer playerInfo = Persistence.GetPlayerInfo(GameID); if (!playerInfo.blueprints.complete.Contains(itemID)) { playerInfo.blueprints.complete.Add(itemID); Persistence.SetPlayerInfo(GameID, playerInfo); basePlayer.SendNetworkUpdate(BasePlayer.NetworkQueue.Update); basePlayer.ClientRPCPlayer(null, basePlayer, "UnlockedBlueprint", itemID); return(true); } return(false); }
public void LearnBlueprints(IEnumerable <int> itemIDs) { ProtoBuf.PersistantPlayer playerInfo = Persistence.GetPlayerInfo(GameID); foreach (int itemid in itemIDs) { if (!playerInfo.blueprints.complete.Contains(itemid)) { playerInfo.blueprints.complete.Add(itemid); Persistence.SetPlayerInfo(GameID, playerInfo); basePlayer.SendNetworkUpdate(BasePlayer.NetworkQueue.Update); basePlayer.ClientRPCPlayer(null, basePlayer, "UnlockedBlueprint", itemid); } } }
public Dictionary <int, bool> KnowsBlueprints(IEnumerable <int> itemIDs) { ProtoBuf.PersistantPlayer playerInfo = Persistence.GetPlayerInfo(GameID); Dictionary <int, bool> result = new Dictionary <int, bool>(); foreach (int itemid in itemIDs) { if (!result.ContainsKey(itemid)) { result[itemid] = playerInfo.blueprints.complete.Contains(itemid); } } return(result); }
public Dictionary <ItemDefinition, bool> KnowsBlueprints(IEnumerable <ItemDefinition> itemdefs) { ProtoBuf.PersistantPlayer playerInfo = Persistence.GetPlayerInfo(GameID); Dictionary <ItemDefinition, bool> result = new Dictionary <ItemDefinition, bool>(); foreach (ItemDefinition itemdef in itemdefs) { int itemid = itemdef.itemid; if (!result.ContainsKey(itemdef)) { result[itemdef] = playerInfo.blueprints.complete.Contains(itemid); } } return(result); }
public void LearnBlueprints(IEnumerable <ItemDefinition> itemdefs) { ProtoBuf.PersistantPlayer playerInfo = ServerMgr.Instance.persistance.GetPlayerInfo(GameID); foreach (ItemDefinition itemdef in itemdefs) { int itemid = itemdef.itemid; if (!playerInfo.blueprints.complete.Contains(itemid)) { playerInfo.blueprints.complete.Add(itemid); ServerMgr.Instance.persistance.SetPlayerInfo(GameID, playerInfo); basePlayer.SendNetworkUpdate(BasePlayer.NetworkQueue.Update); basePlayer.ClientRPCPlayer(null, basePlayer, "UnlockedBlueprint", itemid); } } }
public bool LearnBlueprint(ItemDefinition itemdef) { ProtoBuf.PersistantPlayer playerInfo = ServerMgr.Instance.persistance.GetPlayerInfo(GameID); int itemID = itemdef.itemid; if (!playerInfo.blueprints.complete.Contains(itemID)) { playerInfo.blueprints.complete.Add(itemID); ServerMgr.Instance.persistance.SetPlayerInfo(GameID, playerInfo); basePlayer.SendNetworkUpdate(BasePlayer.NetworkQueue.Update); basePlayer.ClientRPCPlayer(null, basePlayer, "UnlockedBlueprint", itemID); return(true); } return(false); }
public Dictionary <ItemBlueprint, bool> KnowsBlueprints(IEnumerable <ItemBlueprint> itemBPs) { ProtoBuf.PersistantPlayer playerInfo = ServerMgr.Instance.persistance.GetPlayerInfo(GameID); Dictionary <ItemBlueprint, bool> result = new Dictionary <ItemBlueprint, bool>(); foreach (ItemBlueprint itembp in itemBPs) { int itemid = itembp.targetItem.itemid; if (!result.ContainsKey(itembp)) { result[itembp] = playerInfo.blueprints.complete.Contains(itemid); } } return(result); }
private void CheckBlueprints(BasePlayer player) { if (player.net == null) { return; } if (player.net.connection == null) { return; } if (SingletonComponent <ServerMgr> .Instance == null) { return; } if (SingletonComponent <ServerMgr> .Instance.persistance == null) { return; } bool removed = false; ProtoBuf.PersistantPlayer persistentPlayer = SingletonComponent <ServerMgr> .Instance.persistance.GetPlayerInfo(player.userID); if (persistentPlayer is ProtoBuf.PersistantPlayer) { foreach (string blocked in this.blockList) { ItemDefinition item = ItemManager.FindItemDefinition(blocked); if (item is ItemDefinition && persistentPlayer.blueprints is ProtoBuf.BlueprintList && persistentPlayer.blueprints.complete is List <int> && persistentPlayer.blueprints.complete.Contains(item.itemid)) { persistentPlayer.blueprints.complete.Remove(item.itemid); removed = true; } } if (removed) { PlayerBlueprints.InitializePersistance(persistentPlayer); SingletonComponent <ServerMgr> .Instance.persistance.SetPlayerInfo(player.userID, persistentPlayer); player.SendFullSnapshot(); } } }
private void UnlockAllBlueprints(BasePlayer player) { ProtoBuf.PersistantPlayer playerInfo = SingletonComponent <ServerMgr> .Instance.persistance.GetPlayerInfo(player.userID); foreach (ItemBlueprint itemBlueprint in ItemManager.bpList) { if (itemBlueprint.userCraftable && !itemBlueprint.defaultBlueprint) { if (!playerInfo.unlockedItems.Contains(itemBlueprint.targetItem.itemid)) { playerInfo.unlockedItems.Add(itemBlueprint.targetItem.itemid); } } } SingletonComponent <ServerMgr> .Instance.persistance.SetPlayerInfo(player.userID, playerInfo); player.SendNetworkUpdateImmediate(false); player.ClientRPCPlayer <int>(null, player, "UnlockedBlueprint", 0); }
public List <int> KnownBlueprints() { ProtoBuf.PersistantPlayer playerInfo = Persistence.GetPlayerInfo(GameID); return(playerInfo.blueprints.complete); }
public bool KnowsBlueprint(ItemDefinition itemdef) { ProtoBuf.PersistantPlayer playerInfo = Persistence.GetPlayerInfo(GameID); return(playerInfo.blueprints.complete.Contains(itemdef.itemid)); }
public bool KnowsBlueprint(ItemBlueprint itembp) { ProtoBuf.PersistantPlayer playerInfo = Persistence.GetPlayerInfo(GameID); return(playerInfo.blueprints.complete.Contains(itembp.targetItem.itemid)); }
public bool KnowsBlueprint(int itemID) { ProtoBuf.PersistantPlayer playerInfo = Persistence.GetPlayerInfo(GameID); return(playerInfo.blueprints.complete.Contains(itemID)); }