static void OnChangePropulsion(MySyncMotorSuspension sync, ref PropulsionMsg msg, MyNetworkClient sender) { sync.Entity.Propulsion = msg.Propulsion; if (Sync.IsServer) { Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId); } }
internal void ChangePropulsion(bool v) { var msg = new PropulsionMsg(); msg.EntityId = Entity.EntityId; msg.Propulsion = v; Sync.Layer.SendMessageToAllAndSelf(ref msg); }
static void OnChangePropulsion(MySyncMotorSuspension sync, ref PropulsionMsg msg, MyNetworkClient sender) { sync.Entity.Propulsion = msg.Propulsion; }
internal void ChangePropulsion(bool v) { var msg = new PropulsionMsg(); msg.EntityId = Entity.EntityId; msg.Propulsion = v; Sync.Layer.SendMessageToServerAndSelf(ref msg); }