コード例 #1
0
 static void OnChangePropulsion(MySyncMotorSuspension sync, ref PropulsionMsg msg, MyNetworkClient sender)
 {
     sync.Entity.Propulsion = msg.Propulsion;
     if (Sync.IsServer)
     {
         Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId);
     }
 }
コード例 #2
0
        internal void ChangePropulsion(bool v)
        {
            var msg = new PropulsionMsg();

            msg.EntityId   = Entity.EntityId;
            msg.Propulsion = v;

            Sync.Layer.SendMessageToAllAndSelf(ref msg);
        }
コード例 #3
0
 static void OnChangePropulsion(MySyncMotorSuspension sync, ref PropulsionMsg msg, MyNetworkClient sender)
 {
     sync.Entity.Propulsion = msg.Propulsion;
 }
コード例 #4
0
 static void OnChangePropulsion(MySyncMotorSuspension sync, ref PropulsionMsg msg, MyNetworkClient sender)
 {
     sync.Entity.Propulsion = msg.Propulsion;
     if (Sync.IsServer)
     {
         Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId);
     }
 }
コード例 #5
0
        internal void ChangePropulsion(bool v)
        {
            var msg = new PropulsionMsg();
            msg.EntityId = Entity.EntityId;
            msg.Propulsion = v;

            Sync.Layer.SendMessageToServerAndSelf(ref msg);
        }
コード例 #6
0
 static void OnChangePropulsion(MySyncMotorSuspension sync, ref PropulsionMsg msg, MyNetworkClient sender)
 {
     sync.Entity.Propulsion = msg.Propulsion;
 }