コード例 #1
0
        private static void GenerateEngineStruct(TypeTreeContext context, SerializableType origin, string name)
        {
            switch (origin.Name)
            {
            case SerializableType.Vector2Name:
                Vector2f.GenerateTypeTree(context, name);
                break;

            case SerializableType.Vector2IntName:
                Vector2i.GenerateTypeTree(context, name);
                break;

            case SerializableType.Vector3Name:
                Vector3f.GenerateTypeTree(context, name);
                break;

            case SerializableType.Vector3IntName:
                Vector3i.GenerateTypeTree(context, name);
                break;

            case SerializableType.Vector4Name:
                Vector4f.GenerateTypeTree(context, name);
                break;

            case SerializableType.RectName:
                Rectf.GenerateTypeTree(context, name);
                break;

            case SerializableType.BoundsName:
                AABB.GenerateTypeTree(context, name);
                break;

            case SerializableType.BoundsIntName:
                AABBi.GenerateTypeTree(context, name);
                break;

            case SerializableType.QuaternionName:
                Quaternionf.GenerateTypeTree(context, name);
                break;

            case SerializableType.Matrix4x4Name:
                Matrix4x4f.GenerateTypeTree(context, name);
                break;

            case SerializableType.ColorName:
                ColorRGBAf.GenerateTypeTree(context, name);
                break;

            case SerializableType.Color32Name:
                ColorRGBA32.GenerateTypeTree(context, name);
                break;

            case SerializableType.LayerMaskName:
                LayerMask.GenerateTypeTree(context, name);
                break;

            case SerializableType.AnimationCurveName:
                AnimationCurveTpl <Float> .GenerateTypeTree(context, name, Float.GenerateTypeTree);

                break;

            case SerializableType.GradientName:
                Gradient.GenerateTypeTree(context, name);
                break;

            case SerializableType.RectOffsetName:
                RectOffset.GenerateTypeTree(context, name);
                break;

            case SerializableType.GUIStyleName:
                GUIStyle.GenerateTypeTree(context, name);
                break;

            case SerializableType.PropertyNameName:
                PropertyName.GenerateTypeTree(context, name);
                break;

            default:
                throw new Exception($"Unknown engine struct {origin.Name}");
            }
        }