private void UpdatePlayerData() { if (!DataManager.LevelTable.ContainsKey(mOtherData.level)) { return; } LevelTableItem levelRes = DataManager.LevelTable[mOtherData.level] as LevelTableItem; if (levelRes == null) { return; } PropertyOperation op = new PropertyOperation(); PropertyOperation pro = new PropertyOperation(); PropertyBuild.BuildBaseProperty(mOtherData, pro); op.Add(pro); PropertyBuild.BuildEquipProperty(mOtherData, pro); op.Add(pro); PropertyBuild.BuildWeaponProperty(mOtherData, pro); op.Add(pro); PropertyBuild.BuildWingProperty(mOtherData, pro); op.Add(pro); int hp = (int)op.GetPro((int)PropertyTypeEnum.PropertyTypeMaxHP); mHp.text = hp.ToString(); int mp = (int)op.GetPro((int)PropertyTypeEnum.PropertyTypeMaxMana); mMp.text = mp.ToString(); int damage = (int)op.GetPro((int)PropertyTypeEnum.PropertyTypeDamage); mDamage.text = damage.ToString(); int defence = (int)op.GetPro((int)PropertyTypeEnum.PropertyTypeDefance); mDefence.text = defence.ToString(); int crit = (int)op.GetPro((int)PropertyTypeEnum.PropertyTypeCrticalLV); mCritLv.text = crit.ToString(); uint grade = 0; for (int i = 0; i < mOtherData.mGrades.Grades.Length; ++i) { grade += mOtherData.mGrades[i]; } mZhanli1.text = grade.ToString(); mZhanli2.text = "战斗力:" + grade.ToString(); mExp.text = mOtherData.exp.ToString() + "/" + levelRes.exp.ToString(); mName.text = mOtherData.name; mRoleName.text = "Lv " + mOtherData.level.ToString() + "." + mOtherData.name; }
public override void Update(uint elapsed) { bool changed = false; //基础 if (mMarks.Get((int)INF_PRO_TYPE.INF_PRO_TYPE_BASE)) { changed = true; PropertyBuild.BuildBaseProperty(PlayerDataPool.Instance.MainData, mPlayerBaseProperty); } //装备 if (mMarks.Get((int)INF_PRO_TYPE.INF_PRO_TYPE_EQUIP)) { changed = true; PropertyBuild.BuildEquipProperty(PlayerDataPool.Instance.MainData, mPlayerEquipProperty); //更新外形信息 PropertyBuild.BuildEquipView(PlayerDataPool.Instance.MainData, mEquipConfigs); Player player = PlayerController.Instance.GetControlObj() as Player; if (player != null) { player.ApplyEquipConfig(mEquipConfigs); } } //武器 if (mMarks.Get((int)INF_PRO_TYPE.INF_PRO_TYPE_WEAPON)) { changed = true; PropertyBuild.BuildWeaponProperty(PlayerDataPool.Instance.MainData, mPlayerWeaponProperty); } //翅膀 if (mMarks.Get((int)INF_PRO_TYPE.INF_PRO_TYPE_WING)) { changed = true; PropertyBuild.BuildWingProperty(PlayerDataPool.Instance.MainData, mPlayerWingProperty); } //时装 if (mMarks.Get((int)INF_PRO_TYPE.INF_PRO_TYPE_FASHION)) { changed = true; PropertyBuild.BuildFashionProperty(PlayerDataPool.Instance.MainData, mPlayerFashionProperty); } mMarks.SetAll(false); if (changed) { PropertyEvent evt = new PropertyEvent(PropertyEvent.PLAYER_DATA_PROPERTY_CHANGED); EventSystem.Instance.PushEvent(evt); } }