コード例 #1
0
        public virtual Bullet CreateBullet(Property.BulletType t, float angle, BulletFactory factory)
        {
            Vector2 direction = new Vector2(0, 0);


            return(factory.CreateBullet(t, this.entPosition, direction, (float)3.15, bulletStrat));
        }
コード例 #2
0
        public Bullet CreateBullet(Property.BulletType typeOfBullet, Vector2 position, Vector2 direction, float angle, int movementPattern)
        {
            Texture2D missileTexture;
            Bullet    newBullet;
            bool      is_spin = false;

            switch (typeOfBullet)
            {
            case Property.BulletType.Red:
                missileTexture = Property.spriteDict["missileRed"];
                break;

            case Property.BulletType.Blue:
                missileTexture = Property.spriteDict["missileBlue"];
                break;

            case Property.BulletType.Green:
                missileTexture = Property.spriteDict["missileGreen"];
                is_spin        = true;
                break;

            case Property.BulletType.Yellow:
                missileTexture = Property.spriteDict["missileYellow"];
                break;

            case Property.BulletType.Special:
                missileTexture          = Property.spriteDict["specialFist"];
                newBullet               = new Bullet(missileTexture, position, direction, angle, false, movementPattern);
                newBullet.size          = 100;
                newBullet.entSpeed      = 12;
                newBullet.hitbox.Width  = 96;
                newBullet.hitbox.Height = 96;
                newBullet.hitbox.X     += 64;
                newBullet.hitbox.Y     += 48;
                return(newBullet);

            default:
                missileTexture = Property.spriteDict["missile"];
                break;
            }
            newBullet = new Bullet(missileTexture, position, direction, angle, is_spin, movementPattern);
            return(newBullet);
        }
コード例 #3
0
ファイル: Midboss.cs プロジェクト: c-trinh/BulletHell-Game
 public override Bullet CreateBullet(Property.BulletType t, float angle, BulletFactory factory)  // Bosses must override CreatBullet() to implement the decorator
 {
     return(base.CreateBullet(t, angle, factory));
 }
コード例 #4
0
        public Bullet CreateBullet(Property.BulletType t, Vector2 pos, Vector2 dir, float angle, int movementPattern)
        {
            Bullet newBullet = bulletFactory.CreateBullet(t, pos, dir, angle, movementPattern);  // A unique ID must be set in the factory

            return(newBullet);
        }