internal Part(bool flag) : base() { _displayName = "Part"; _icon = "16/brick.png"; _instances = new UISafeObservableCollection <Instance>(); _allowedChildren = new List <Type>(); _allowedChildren.Add(typeof(Instance)); _anchored = true; _collisions = true; _material = Properties.Material.GRASS; Initialize(); }
public Part() : base() { _displayName = "Part"; _icon = "16/brick.png"; _instances = new UISafeObservableCollection <Instance>(); _allowedChildren = new List <Type>(); _allowedChildren.Add(typeof(Instance)); _anchored = true; _collisions = true; _material = Properties.Material.GRASS; parent = ActiveScene.Context.ActiveWorld.World; Initialize(); }