private void OnChildTriggerExit2D(Collider2D collision) { if (!pickedUpProp && collision.gameObject.CompareTag("Prop")) { adjacentProp = null; } }
private void Start() { if (GetComponentInChildren <PropInteraction>()) { prop = GetComponentInChildren <PropInteraction>(); } //cf.layerMask = raycastTargets; }
private void OnChildTriggerEnter2D(Collider2D collision) { Debug.Log("Enter2"); if (!pickedUpProp && collision.gameObject.CompareTag("Prop")) { adjacentProp = collision.GetComponent <PropInteraction>(); } }
private void Start() { propInteraction = GetComponent <PropInteraction>(); }