protected void CreatePhysicsAttachmentsOnClient(Vector3 force) { Host.AssertClient(); var ent = new Prop(); ent.Position = Position + new Vector3(0, 0, 10); ent.Rotation = Rotation; ent.SetModel("models/person_clothes/hat/party_hat.vmdl"); ent.ApplyAbsoluteImpulse(force); //ent.EnableDrawing = true; ent.DeleteAsync(20); }