private void Start() { turretStore = GameObject.Find("TurretManager").GetComponent <TurretStore>(); prompt_localPos = GameObject.Find("Prompt_SelectObj").GetComponent <Prompt_SelectLocalPos>(); uiManager = UIManager.instance; buildManager = BuildManager.instance; }
private void Awake() { if (instance == null) { instance = this; } soldier_CG = soldierBtnPos.GetComponent <CanvasGroup>(); tower_CG = towerBtPos.GetComponent <CanvasGroup>(); prompt_localPos = GameObject.Find("Prompt_SelectObj").GetComponent <Prompt_SelectLocalPos>(); arraySoldier = GetComponent <ArraySoldier>(); }
private void Awake() { prompt_localPos = GameObject.Find("Prompt_SelectObj").GetComponent <Prompt_SelectLocalPos>(); }
private void Start() { soldierStore = GameObject.Find("EnemyManager").GetComponent <SoldierStore>(); prompt_localPos = GameObject.Find("Prompt_SelectObj").GetComponent <Prompt_SelectLocalPos>(); uiManager = UIManager.instance; }