public void OnCreateRoom() { SoundManager.Instance.PlayUIButtonClick(); PromptWindow window = UIFactory.Instance.Create(UI_ELEMENT.PROMPT_WINDOW).GetComponent <PromptWindow>(); window.Initialize(); window.AttachUIElement(new Vector2(0, 50), LobbySceneGUI.Instance.lobbyGUI); window.SetTitle("생성 할 방의 이름을 입력하시오."); window.AddConfirmEventFunc(() => { CLIENTtoSERVER_CreateRoomPacketData data = new CLIENTtoSERVER_CreateRoomPacketData(); data.playerKey = GameFramework.Instance.MyPlayer.PlayerKey; data.roomName = window.GetInputText(); NetworkManager.Instance.SendCommand((int)PROTOCOL.CREATE_ROOM, (int)EXTRA.REQUEST, data); }); }