public void EndTurn() { if (CheckPromotions()) { promotionController.PromotePiece(); } else { turnCoordinator.NextTurn(turnCoordinator.players[turnCoordinator.turn].alive); CheckMoves(); CheckKing(); } }
public void EndTurn() { if (CheckPromotions()) { promotionController.PromotePiece(); } else { turnCoordinator.NextTurn(turnCoordinator.players[turnCoordinator.turn].alive); CheckMoves(); CheckKing(); } }