コード例 #1
0
ファイル: bubbleHit.cs プロジェクト: nizarrizki/MBC_GAMETECH
    // Update is called once per frame


    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.layer == LayerMask.NameToLayer("Shootable"))
        {
            myPc.removeForce();
            Instantiate(explossionEffect, transform.position, transform.rotation);
            Destroy(gameObject);
            if (other.tag == "Enemy")
            {
                EnemyHealth hurtEnemy = other.gameObject.GetComponent <EnemyHealth>();
                hurtEnemy.addDamage(weaponDamage);
            }
        }
    }