public static void Simulate(ProjectileSimulator simulator) { simulator.InitialiseProjectile(); var simulation = simulator.Simulate(); var fileName = "projectile-sim.json"; simulator.SaveSimulationToJson(fileName, simulation); }
void OnServerInitialized() { var go = new GameObject(); go.name = "projectilesimulator"; projectileSimulator = go.AddComponent <ProjectileSimulator>(); projectileSimulator.Init(); }