public void FireArrows()
    {
        Quaternion arrowRotation = new Quaternion();

        if (facingRight)
        {
            arrowRotation.eulerAngles = new Vector3(0, 0, 0);
        }
        else
        {
            arrowRotation.eulerAngles = new Vector3(0, 180, 0);
        }

        GameObject       arrowPre         = Instantiate(arrow, new Vector3(arrowSpawn.position.x, arrowSpawn.position.y - 1.5f, -5), arrowRotation);
        ProjectileScript projectileScript = arrowPre.GetComponent <ProjectileScript>();

        projectileScript.setDirection(!facingRight);
    }