コード例 #1
0
        public void Launch(LaunchInfo launchInfo)
        {
            if (NextToLaunch == null)
            {
                return;
            }
            _projectileHolder.AddChild(NextToLaunch);
            var toTranslate = launchInfo.Location - NextToLaunch.GlobalTransform.origin;

            NextToLaunch.GlobalTranslate(toTranslate);
            NextToLaunch.LinearVelocity = launchInfo.Velocity;
            NextToLaunch = (RigidBody)ProjectileScene.Instance();
        }
コード例 #2
0
 public override void _Ready()
 {
     if (ProjectileScene == null)
     {
         return;
     }
     NextToLaunch = ProjectileScene.Instance() as RigidBody;
     if (NextToLaunch == null)
     {
         GD.PushWarning("Provided scene is not a rigid body.");
         return;
     }
     if (!Engine.EditorHint)
     {
         AddChild(_projectileHolder = new Spatial {
             Name = "Projectiles"
         });
     }
 }