コード例 #1
0
    public void FireballInstantiate()
    {
        //AbilityRange ar = (AbilityRange)FindObjectOfType<AbilityUI>().Range;
        ZAngle = Random.Range(minTurn, maxTurn);
        Bullet             fireball = Instantiate(FireBall, fireBallfirePoint.transform.position, Quaternion.Euler(new Vector3(0, 0, ZAngle))).GetComponent <Bullet>();
        ProjectileProperty pp       = fireball.GetComponent <ProjectileProperty>();

        pp.speed  = ar.speed;
        pp.damage = ar.Power;
        fireball.Setup();
    }
コード例 #2
0
    // Use this for initialization
    public void Setup()
    {
        PP = GetComponent <ProjectileProperty>();


        if (isDirChange)
        {
            rb.velocity = transform.TransformDirection(Vector3.right * PP.speed);
        }
        else
        {
            rb.velocity = transform.right * PP.speed;
        }
    }
コード例 #3
0
ファイル: TrackBullet.cs プロジェクト: winchell459/MrUmbrella
    //public Transform GroundOffset;



    private void Start()
    {
        rb = GetComponent <Rigidbody2D>();

        PP = GetComponent <ProjectileProperty>();
    }