コード例 #1
0
ファイル: DamageToPlayer.cs プロジェクト: Brauny74/mechatanks
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == "Player")
     {
         PlayerHealth _otherHealth = other.gameObject.GetComponent <PlayerHealth> ();
         _otherHealth.DealDamage(Damage);
         if (DeathOnTouch && !Dead)
         {
             Dead = true;
             mov.Kill();
         }
     }
 }
コード例 #2
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == "Enemy")
     {
         EnemyHealth _eh = other.gameObject.GetComponent <EnemyHealth> ();
         _eh.DealDamage(Damage);
         if (DiesOnTouch)
         {
             AllowToMove = false;
             if (_anim != null)
             {
                 mov.Stop();
             }
             mov.Kill();
         }
     }
 }