void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { PlayerHealth _otherHealth = other.gameObject.GetComponent <PlayerHealth> (); _otherHealth.DealDamage(Damage); if (DeathOnTouch && !Dead) { Dead = true; mov.Kill(); } } }
void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Enemy") { EnemyHealth _eh = other.gameObject.GetComponent <EnemyHealth> (); _eh.DealDamage(Damage); if (DiesOnTouch) { AllowToMove = false; if (_anim != null) { mov.Stop(); } mov.Kill(); } } }