private void OnProjectileDestroyed(ProjectileDestroyedSignal s) { if (!_firedProjectiles.ContainsKey(s.EntityGuid)) { return; } _firedProjectiles.Remove(s.EntityGuid); }
private void OnProjectileDestroyed(ProjectileDestroyedSignal s) { if (s.EntityGuid != Data.PlayerProjectile) { return; } Data.ClearPlayerProjectile(); }