// Use this for initialization void Start() { _cache = FindObjectOfType<ProjectileCache> (); _tower = GetComponentInParent<Tower> (); }
private void Awake() { Instance = this; }
// Use this for initialization void Start() { _cache = FindObjectOfType<ProjectileCache> (); _tower = GetComponentInParent<Tower> (); }
private void Awake() { Instance = this; }