void OnCollisionEnter(Collision collision) { GameObject colliderRootObject = ProjectileBehaviour.getChildRootObject(collision.collider.gameObject); // Debug.Log(colliderRootObject.name); string colliderTag = colliderRootObject.tag; if (colliderTag == "Zombie") { explodeInstantly(); } /*if (colliderTag == "Human" || colliderTag == "Zombie" || colliderTag == "Player" || colliderTag == "Projectile") { * //explodeInstantly(); * }*/ }