void fireArrow(Entity mob, Stats stats, float rotate = 0) { //Instantiates the projectile with some speed GameObject basicArrow = MonoBehaviour.Instantiate (Resources.Load ("Skills/Arrow_Placeholder")) as GameObject; projectile = new ScatterShotProjectile (basicArrow, stats); basicArrow.GetComponent<basic_projectile> ().setProjectile (projectile); //Initiates the projectile's position and rotation basicArrow.transform.position = mob.headTransform.position; basicArrow.transform.rotation = mob.headTransform.rotation; basicArrow.transform.Translate (Vector3.up * 0.7f); basicArrow.transform.RotateAround (basicArrow.transform.position, Vector3.forward, rotate); projectile.projectileOnStart(); projectile.chainTimes = properties["chainCount"]; }
public override void skillLogic(Entity mob, Stats stats) { //Instantiates the projectile with some speed GameObject basicArrow = MonoBehaviour.Instantiate(Resources.Load("Skills/Arrow_Placeholder")) as GameObject; projectile = new StunArrowProjectile (basicArrow, stats); basicArrow.GetComponent<basic_projectile> ().setProjectile (projectile); //Initiates the projectile's position and rotation basicArrow.transform.position = mob.headTransform.position; basicArrow.transform.rotation = mob.headTransform.rotation; basicArrow.transform.localScale *= 4; basicArrow.transform.Translate(Vector3.up * 0.7f); projectile.projectileOnStart(); AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("Skills/pew"), mob.headTransform.position); }