/// <summary> /// Change the fields after merging with the merging window /// </summary> /// <param name="originalScriptMappings"></param> /// <param name="rootPath"></param> /// <param name="scenePath"></param> /// <param name="linesToChange"></param> /// <param name="mergedScriptMappings"></param> private void MergingWizardCompleted(List <ScriptMapping> originalScriptMappings, string rootPath, string scenePath, string[] linesToChange, List <ScriptMapping> mergedScriptMappings = null) { if (mergedScriptMappings != null) { originalScriptMappings = originalScriptMappings.Merge(mergedScriptMappings); } ThreadUtility.RunTask(() => { fieldMappingController.MigrateFields(scenePath, ref linesToChange, ref originalScriptMappings, ProjectPathUtility.getProjectPathFromFile(scenePath), rootPath); string newScenePath = rootPath + scenePath.GetRelativeAssetPath(); if (!Administration.Instance.OverWriteMode) { newScenePath = ProjectPathUtility.AddTimestamp(newScenePath); } mappingView.SaveScriptMappings(rootPath, originalScriptMappings); SaveSceneFile(newScenePath, linesToChange); }); }
/// <summary> /// Parse the prefab. /// Change the guid's and fileID's on scripts and port the fields /// </summary> /// <param name="prefabFile"></param> /// <param name="originalAssetPath"></param> /// <param name="destinationAssetPath"></param> /// <param name="prefabs"></param> /// <param name="prefabGuid"></param> /// <exception cref="FormatException"></exception> /// <exception cref="NullReferenceException"></exception> public List <ScriptMapping> MigratePrefab(string prefabFile, string originalAssetPath, string destinationAssetPath, List <PrefabModel> prefabs, string prefabGuid, List <ScriptMapping> scriptMappings) { try { if (!prefabFile.EndsWith(".prefab")) { throw new FormatException("Could not parse prefab, not of type prefab, file : " + prefabFile); } Debug.Log("Started migration of prefab: " + prefabFile); if (BinaryUtility.IsBinaryFile(prefabFile)) { Debug.LogError("Could not parse file, since it's a binary file. Prefab file: " + prefabFile); return(scriptMappings); } PrefabModel currentPrefab = prefabs.FirstOrDefault(prefab => prefab.Guid == prefabGuid); if (currentPrefab == null) { Debug.LogError( "Could not find reference to the prefab with the guid. Might be a model file. Prefab: " + prefabFile); return(scriptMappings); } string originalProjectPath = ProjectPathUtility.getProjectPathFromFile(prefabFile); //Deserialize the old ID's List <ClassModel> oldIDs = Administration.Instance.oldIDsOverride ?? IDController.DeserializeIDs(originalProjectPath + constants.RelativeExportPath); if (oldIDs == null) { throw new NullReferenceException("Old IDs not set"); } //Deserialize the new ID's List <ClassModel> newIDs = Administration.Instance.newIDsOverride ?? IDController.DeserializeIDs(destinationAssetPath + constants.RelativeExportPath); if (newIDs == null) { throw new NullReferenceException("New IDs not set"); } string[] parsedPrefab = idController.TransformIDs(currentPrefab.Path, oldIDs, newIDs, ref scriptMappings); var unmappedScriptMappings = scriptMappings .Where(script => script.HasBeenMapped == ScriptMapping.MappedState.NotMapped).ToList(); if (unmappedScriptMappings.Count == 0) { parsedPrefab = fieldMappingController.MigrateFields(prefabFile, ref parsedPrefab, ref scriptMappings, originalAssetPath, destinationAssetPath); SavePrefabFile(parsedPrefab, currentPrefab, destinationAssetPath); } else { bool completed = false; ThreadUtility.RunMainTask(() => { MergeWizard wizard = MergeWizard.CreateWizard(unmappedScriptMappings); wizard.onComplete = mergedScriptMappings => { scriptMappings = scriptMappings.Merge(mergedScriptMappings); File.WriteAllText(destinationAssetPath + constants.RelativeScriptMappingPath, JsonConvert.SerializeObject(scriptMappings, constants.IndentJson)); ThreadUtility.RunTask(() => { parsedPrefab = fieldMappingController.MigrateFields(prefabFile, ref parsedPrefab, ref scriptMappings, originalAssetPath, destinationAssetPath); SavePrefabFile(parsedPrefab, currentPrefab, destinationAssetPath); }); completed = true; }; }); while (!completed) { Thread.Sleep(constants.THREAD_WAIT_TIME); } } } catch (Exception e) { Debug.LogError("Could not parse prefab: " + prefabFile + "\r\nException: " + e); } return(scriptMappings); }
/// <summary> /// Migrate a scene /// </summary> /// <param name="scenePath">The scene file to migrate</param> public void MigrateScene(string scenePath = null, string rootPath = null) { try { if (scenePath == null) { ThreadUtility.RunWaitMainTask(() => { scenePath = EditorUtility.OpenFilePanel("Scene to import", constants.RootDirectory, "unity"); }); if (scenePath.Length == 0) { Debug.LogWarning("No path was selected"); return; } } if (rootPath == null) { rootPath = constants.RootDirectory; } Debug.Log("Started migration of scene: " + scenePath); if (BinaryUtility.IsBinaryFile(scenePath)) { Debug.LogError("Could not parse file, since it's a binary file. Scene file: " + scenePath); return; } string IDPath = ProjectPathUtility.getProjectPathFromFile(scenePath) + constants.RelativeExportPath; if (!File.Exists(IDPath)) { ThreadUtility.RunWaitMainTask(() => { EditorUtility.DisplayDialog("Could not find old ID's", "Could not find the ID's of the original project. File does not exist : \r\n" + IDPath, "Ok"); }); return; } List <ClassModel> oldIDs = Administration.Instance.oldIDsOverride ?? IDController.DeserializeIDs(IDPath); string newIDsPath = rootPath + constants.RelativeExportPath; List <ClassModel> newIDs; if (Administration.Instance.newIDsOverride == null) { newIDs = File.Exists(newIDsPath) ? IDController.DeserializeIDs(newIDsPath) : idController.ExportClassData(rootPath); } else { newIDs = Administration.Instance.newIDsOverride; } List <ScriptMapping> scriptMappings = new List <ScriptMapping>(); string scriptMappingsPath = rootPath + constants.RelativeScriptMappingPath; if (Administration.Instance.ScriptMappingsOverride != null) { scriptMappings = Administration.Instance.ScriptMappingsOverride; } else if (File.Exists(scriptMappingsPath)) { scriptMappings = MappingController.DeserializeMapping(scriptMappingsPath); } this.MigrateSceneIDs(rootPath, oldIDs, newIDs, scenePath, scriptMappings); Debug.Log("Migrated scene : " + scenePath); } catch (Exception e) { Debug.LogError("Could not migrate scene: " + scenePath + "\r\nException: " + e); } }