public static void Build(BuildCommand Command, ProjectParams Params, int WorkingCL = -1, ProjectBuildTargets TargetMask = ProjectBuildTargets.All) { Params.ValidateAndLog(); if (!Params.Build) { return; } Log("********** BUILD COMMAND STARTED **********"); var UE4Build = new UE4Build(Command); var Agenda = new UE4Build.BuildAgenda(); var CrashReportPlatforms = new HashSet <UnrealTargetPlatform>(); // Setup editor targets if (Params.HasEditorTargets && !Params.Rocket && (TargetMask & ProjectBuildTargets.Editor) == ProjectBuildTargets.Editor) { // @todo Mac: proper platform detection UnrealTargetPlatform EditorPlatform = HostPlatform.Current.HostEditorPlatform; const UnrealTargetConfiguration EditorConfiguration = UnrealTargetConfiguration.Development; CrashReportPlatforms.Add(EditorPlatform); Agenda.AddTargets(Params.EditorTargets.ToArray(), EditorPlatform, EditorConfiguration, Params.CodeBasedUprojectPath); if (Params.EditorTargets.Contains("UnrealHeaderTool") == false) { Agenda.AddTargets(new string[] { "UnrealHeaderTool" }, EditorPlatform, EditorConfiguration); } if (Params.EditorTargets.Contains("ShaderCompileWorker") == false) { Agenda.AddTargets(new string[] { "ShaderCompileWorker" }, EditorPlatform, EditorConfiguration); } if (Params.Pak && Params.EditorTargets.Contains("UnrealPak") == false) { Agenda.AddTargets(new string[] { "UnrealPak" }, EditorPlatform, EditorConfiguration); } if (Params.FileServer && Params.EditorTargets.Contains("UnrealFileServer") == false) { Agenda.AddTargets(new string[] { "UnrealFileServer" }, EditorPlatform, EditorConfiguration); } } string ScriptPluginArgs = ""; // if we're utilizing an auto-generated code plugin/module (a product of // the cook process), make sure to compile it along with the targets here if (Params.UseNativizedScriptPlugin()) { ScriptPluginArgs = "-PLUGIN \"" + Params.NativizedScriptPlugin + "\""; } // Setup cooked targets if (Params.HasClientCookedTargets && (TargetMask & ProjectBuildTargets.ClientCooked) == ProjectBuildTargets.ClientCooked) { foreach (var BuildConfig in Params.ClientConfigsToBuild) { foreach (var ClientPlatform in Params.ClientTargetPlatforms) { CrashReportPlatforms.Add(ClientPlatform); Agenda.AddTargets(Params.ClientCookedTargets.ToArray(), ClientPlatform, BuildConfig, Params.CodeBasedUprojectPath, InAddArgs: ScriptPluginArgs + " -remoteini=\"" + Params.RawProjectPath.Directory.FullName + "\""); } } } if (Params.HasServerCookedTargets && (TargetMask & ProjectBuildTargets.ServerCooked) == ProjectBuildTargets.ServerCooked) { foreach (var BuildConfig in Params.ServerConfigsToBuild) { foreach (var ServerPlatform in Params.ServerTargetPlatforms) { CrashReportPlatforms.Add(ServerPlatform); Agenda.AddTargets(Params.ServerCookedTargets.ToArray(), ServerPlatform, BuildConfig, Params.CodeBasedUprojectPath, InAddArgs: ScriptPluginArgs + " -remoteini=\"" + Params.RawProjectPath.Directory.FullName + "\""); } } } if (!Params.NoBootstrapExe && !Params.Rocket && (TargetMask & ProjectBuildTargets.Bootstrap) == ProjectBuildTargets.Bootstrap) { UnrealBuildTool.UnrealTargetPlatform[] BootstrapPackagedGamePlatforms = { UnrealBuildTool.UnrealTargetPlatform.Win32, UnrealBuildTool.UnrealTargetPlatform.Win64 }; foreach (UnrealBuildTool.UnrealTargetPlatform BootstrapPackagedGamePlatform in BootstrapPackagedGamePlatforms) { if (Params.ClientTargetPlatforms.Contains(BootstrapPackagedGamePlatform)) { Agenda.AddTarget("BootstrapPackagedGame", BootstrapPackagedGamePlatform, UnrealBuildTool.UnrealTargetConfiguration.Shipping); } } } if (Params.CrashReporter && !Params.Rocket && (TargetMask & ProjectBuildTargets.CrashReporter) == ProjectBuildTargets.CrashReporter) { foreach (var CrashReportPlatform in CrashReportPlatforms) { if (UnrealBuildTool.UnrealBuildTool.PlatformSupportsCrashReporter(CrashReportPlatform)) { Agenda.AddTarget("CrashReportClient", CrashReportPlatform, UnrealTargetConfiguration.Shipping); } } } if (Params.HasProgramTargets && !Params.Rocket && (TargetMask & ProjectBuildTargets.Programs) == ProjectBuildTargets.Programs) { foreach (var BuildConfig in Params.ClientConfigsToBuild) { foreach (var ClientPlatform in Params.ClientTargetPlatforms) { Agenda.AddTargets(Params.ProgramTargets.ToArray(), ClientPlatform, BuildConfig, Params.CodeBasedUprojectPath); } } } UE4Build.Build(Agenda, InDeleteBuildProducts: Params.Clean, InUpdateVersionFiles: WorkingCL > 0); if (WorkingCL > 0) // only move UAT files if we intend to check in some build products { UE4Build.AddUATFilesToBuildProducts(); } UE4Build.CheckBuildProducts(UE4Build.BuildProductFiles); if (WorkingCL > 0) { // Sign everything we built CodeSign.SignMultipleIfEXEOrDLL(Command, UE4Build.BuildProductFiles); // Open files for add or edit UE4Build.AddBuildProductsToChangelist(WorkingCL, UE4Build.BuildProductFiles); } Log("********** BUILD COMMAND COMPLETED **********"); }