public void AssignInfo(ProjectObjectInfo projectObjectInfo) { id = projectObjectInfo.id; forgeId = projectObjectInfo.forgeId; modelId = projectObjectInfo.modelId; activities = projectObjectInfo.activities; circularObjects = projectObjectInfo.circularObjects; properties = projectObjectInfo.properties; hidden = projectObjectInfo.hidden; if (hidden) { gameObject.SetActive(false); } }
public void AssignObjectInfo(ProjectObjectInfo projectObjectInfo) { GetObjectById(projectObjectInfo.id).AssignInfo(projectObjectInfo); }