コード例 #1
0
 public ZenjectSceneLoader(
     [InjectOptional]
     SceneContext sceneRoot,
     ProjectKernel projectKernel)
 {
     _projectKernel  = projectKernel;
     _sceneContainer = sceneRoot == null ? null : sceneRoot.Container;
 }
コード例 #2
0
//		readonly Queue<PendingSceneLoad> _pendingSceneLoads;

        public ZenjectAssetBundleSceneLoader(
            SceneContext sceneRoot,
            ProjectKernel projectKernel,
            AssetBundleInitializer assetBundleInitializer,
            string assetBundleName)
        {
            _projectKernel          = projectKernel;
            _sceneContainer         = sceneRoot.Container;
            _assetBundleInitializer = assetBundleInitializer;
            _assetBundleName        = assetBundleName;
        }