コード例 #1
0
    void InitLua()
    {
        //创建导出列表文件
        CreateLuaExportFile();

        //创建空LuaBinder文件
        CreateEmptyLuaBinder();

        ToLuaMenu.ClearLuaFiles();
        //创建Lua目录
        Directory.CreateDirectory(PathTool.GetAbsolutePath(ResLoadLocation.Resource, c_LuaLibFilePath));
        Directory.CreateDirectory(PathTool.GetAbsolutePath(ResLoadLocation.Resource, c_LuaFilePath));

        string resPath = Application.dataPath + "/Script/Core/Editor/res/LuaLib";
        string aimPath = Application.dataPath + "/Resources/LuaLib";

        string pluginsResPath = Application.dataPath + "/Script/Core/Lua/ToLua/PluginsRes";
        string pluginsPath    = Application.dataPath + "/Lua/Plugins";

        //复制lua初始库文件
        FileTool.CopyDirectory(resPath, aimPath);

        //拷贝LuaPlugins文件
        FileTool.CopyDirectory(pluginsResPath, pluginsPath);

        //修改文件名 dllx -> dll
        FileTool.ChangeFileName(pluginsPath + "/x86/tolua.dllx", pluginsPath + "/x86/tolua.dll");
        FileTool.ChangeFileName(pluginsPath + "/x86_64/tolua.dllx", pluginsPath + "/x86_64/tolua.dll");

        FileTool.ChangeFileName(pluginsPath + "/CString.dllx", pluginsPath + "/x86_64/CString.dll");
        FileTool.ChangeFileName(pluginsPath + "/Debugger.dllx", pluginsPath + "/x86_64/Debugger.dll");

        //初始Warp
        ToLuaMenu.GenLuaAll();

        //自动生成Lua配置文件
        GetLuaFileList();
        SaveLuaConfig();

        //创建启动文件
        string luaMainPath = Application.dataPath + "/Resources/Lua/luaMain.txt";
        string content     = "print(\"lua is launch!\");";

        ResourceIOTool.WriteStringByFile(luaMainPath, content);

        //设置宏
        ProjectBuildService.SetScriptDefine("USE_LUA");

        AssetDatabase.Refresh();

        string info = "Lua初始化完成,\n";

        info += "请先生成luaWarp文件 (Window -> Lua设置管理器 -> 重新生成Lua Warp脚本)\n";
        info += "再重新生成打包设置(Window -> 打包设置管理器 -> 自动添加Resources目录下的资源并保存)\n";

        Debug.Log(info);
    }
コード例 #2
0
    void InitLua()
    {
        //创建导出列表文件
        CreateLuaExportFile();

        //创建空LuaBinder文件
        CreateEmptyLuaBinder();

        ToLuaMenu.ClearLuaFiles();
        //创建Lua目录
        Directory.CreateDirectory(PathTool.GetAbsolutePath(ResLoadLocation.Resource, c_LuaLibFilePath));
        Directory.CreateDirectory(PathTool.GetAbsolutePath(ResLoadLocation.Resource, c_LuaFilePath));

        string resPath = Application.dataPath + "/Script/Core/Editor/res/LuaLib";
        string aimPath = Application.dataPath + "/Resources/LuaLib";

        //复制lua初始库文件
        FileTool.CopyDirectory(resPath, aimPath);

        ProjectBuildService.SetScriptDefine("USE_LUA");

        AssetDatabase.Refresh();
    }