void OnProgressionColliderHit(ProgressionColliderType type) { if (type == ProgressionColliderType.Intersection) { GameController.Instance.LightsRanInLevel++; UpdateUI(); } }
void OnProgressionColliderHit(ProgressionColliderType type) { if (GameController.TutorialEnabled) { return; } StopCoroutine("ICheck"); StartCoroutine("ICheck", type); }
void OnProgressionColliderExit(ProgressionColliderType type) { if (GameController.TutorialEnabled) { return; } if (type == ProgressionColliderType.Intersection) { waitForFury = false; } }
void OnProgressionColliderExit(ProgressionColliderType type) { if (GameController.TutorialEnabled) { return; } switch (type) { case ProgressionColliderType.Intersection: { wasNearMiss = false; break; } } }
//Called when player hits the finish line, marks begin of level end process. private void OnProgressionColliderHit(ProgressionColliderType type) { if (type == ProgressionColliderType.Zone) { if (EventManager.OnLevelComplete != null) { EventManager.OnLevelComplete(); } } if (type == ProgressionColliderType.Intersection) { nextSection = GetSectionByLevel(); if (GameController.TutorialEnabled) { if (!TutorialHandler.TutorialStatus) { nextSection = GetSection(SectionType.Section_10); } } else { if (GameController.Instance.LightsRanInLevel > LevelController.CHANGE_LEVEL_EVERY - 3) { nextSection = GetSection(SectionType.Section_10); } } Section s = nextSection; // s = GetSection(SectionType.Section_15); s.transform.SetParent(transform); s.transform.gameObject.SetActive(true); lastReservedSection = lastReservedSection == null ? sections[sections.Count - 1] : lastReservedSection; s.Move(lastReservedSection); lastReservedSection = s; } }
void OnProgressionColliderHit(ProgressionColliderType type) { if (disableAdditionalTexts) { return; } if (GameController.TutorialEnabled) { return; } float delay = 0f; switch (type) { case ProgressionColliderType.Intersection: { int multiplier = FuryHandler.InFury ? 2 : 1; additionText.TriggerNextText("+" + (5 * multiplier) + " Ran Light!", new Color(1f, .5f, .5f, 1f)); GameController.SetScore(5 * multiplier); delay = .06f; if (EventManager.OnLogMapStat != null) { EventManager.OnLogMapStat(MapUnlockConditions.SpecialConditionType.RanLights, 1); } if (!wasNearMiss && !FuryHandler.InFury) { CameraController.Instance.TriggerJerk(); } break; } } }
IEnumerator ICheck(ProgressionColliderType type) { yield return(new WaitForEndOfFrame()); if (type == ProgressionColliderType.Intersection) { if (!InFury) { Haptic.Instance.VibrateTwice(.15f, HapticIntensity.Light); } if (canRegisterFury && !waitForFury) { furyStep++; if (!InFury) { furyTime = furyStep; } furyStep = Mathf.Clamp(furyStep, 0, 3); } furyLightRan++; if (furyLightRan >= 3 && canRegisterFury && !furyStarted) { StartFury(); } if (!InFury && FuryStep >= 1) { furyMeter.TriggerAnimation(); } } }