コード例 #1
0
        /// <summary>
        /// Create the Mask Table the PayloadMasker will use
        /// </summary>
        /// <param name="Seed">The seed will be used to randomize the start position</param>
        /// <param name="MaxLength">The maximum length in bytes to bruteforce</param>
        /// <param name="OutStream">The stream for writing the output</param>
        public static void CreateMaskTable(int Seed, ushort MaxLength, Stream OutStream)
        {
            if (!OutStream.CanWrite)
            {
                throw new Exception("OutStream does not have Write");
            }
            if (MaxLength <= 0)
            {
                throw new Exception("MaxLength should be atleast 1 or higher");
            }

            Stopwatch     sw           = Stopwatch.StartNew();
            ulong         Speed        = 0;
            double        PrevVal      = 0;
            double        MaxVal       = 0;
            List <double> Digits       = new List <double>();
            DataShuffler  dataShuffler = new DataShuffler(Seed);

            for (double i = 0, h = 8; i < MaxLength; i++, h += 8)
            {
                int ByteIndex = (int)i + 1;
                PrevVal = MaxVal;
                MaxVal  = Math.Pow(2, h);
                ProgressHelper progressHelper = new ProgressHelper((ulong)(MaxVal - PrevVal));

                for (double j = PrevVal; j < MaxVal; j++)
                {
                    byte[] num = BitConverter.GetBytes((ulong)j);
                    Speed++;
                    Digits.Add(j);
                    progressHelper.Update(1);

                    if (Digits.Count > 10000000)
                    {
                        SaveMaskTable(ref Digits, ref dataShuffler, ByteIndex, ref OutStream);
                    }

                    if (sw.ElapsedMilliseconds >= 1000)
                    {
                        Console.WriteLine(num[0].ToString("X4") + " " +
                                          num[1].ToString("X4") + " " +
                                          num[2].ToString("X4") + " " +
                                          num[3].ToString("X4") + " " +
                                          num[4].ToString("X4") + " " +
                                          num[5].ToString("X4") + " " +
                                          num[6].ToString("X4") + " " +
                                          num[7].ToString("X4"));
                        TimeSpan ETA = progressHelper.TimeLeft;
                        Console.WriteLine("Speed " + Speed + " a second, current byte length: " + ByteIndex + ", " + progressHelper.Progress + "% done, Time Left:" + ETA.Hours.ToString("D2") + ":" + ETA.Minutes.ToString("D2") + ":" + ETA.Seconds.ToString("D2"));
                        Speed = 0;
                        sw    = Stopwatch.StartNew();
                    }
                }
                SaveMaskTable(ref Digits, ref dataShuffler, ByteIndex, ref OutStream);
            }
        }
コード例 #2
0
        public IActionResult Post([FromBody] DiscardRequest request)
        {
            // 捨牌
            request.Attach();
            var response = DiProvider.GetContainer().GetInstance <DiscardReceiver>().Receive(request);

            response.Detach(request.RoomKey);

            // 進行状況の更新
            ProgressHelper.Update(request.RoomKey);

            // 通知
            this.NotifyRoomContext(request.RoomKey);

            return(Ok(response));
        }
コード例 #3
0
ファイル: DrawWinController.cs プロジェクト: tknemuru/Lyman
        public IActionResult Post([FromBody] CalcScoreRequest request)
        {
            request.Attach();

            // 点数計算
            var response = DiProvider.GetContainer().GetInstance <CalcScoreReceiver>().Receive(request);

            // 進行状況の更新
            var room   = request.Room;
            var player = room.GetPlayer(request.PlayerKey);

            ProgressHelper.Update(request.RoomKey, player.Wind);

            // 通知
            this.NotifyRoomContext(request.RoomKey);

            return(Ok(response));
        }
コード例 #4
0
        public IActionResult Post([FromBody] AiDiscardRequest request)
        {
            // 捨牌
            request.Attach();
            request.Wind        = RoomManager.Get(request.RoomKey).Turn;
            request.Discardable = DiProvider.GetContainer().GetInstance <DrawnTileDiscardExecutor>();
            var response = DiProvider.GetContainer().GetInstance <AiDiscardReceiver>().Receive(request);

            response.Detach(request.RoomKey);

            // 進行状況の更新
            ProgressHelper.Update(request.RoomKey);

            // 通知
            this.NotifyRoomContext(request.RoomKey);

            return(Ok(response));
        }
コード例 #5
0
        public IActionResult Post([FromBody] CalcScoreRequest request)
        {
            request.Attach();

            // 最後の捨牌を追加
            var room   = request.Room;
            var player = room.GetPlayer(request.PlayerKey);

            room.Context.Hands[player.Wind.ToInt()].Add(room.GetLastDiscardTile());

            // 点数計算
            var response = DiProvider.GetContainer().GetInstance <CalcScoreReceiver>().Receive(request);

            // 進行状況の更新
            ProgressHelper.Update(request.RoomKey, player.Wind);

            // 通知
            this.NotifyRoomContext(request.RoomKey);

            return(Ok(response));
        }