public static void Load() { if (_Property != null) { return; } _Property = UnityEngine.Object.Instantiate( (GameObject)Resources.Load("UI/property.construction_area", typeof(GameObject)), GameObject.Find("UI").transform); _Property.name = "Property.ConstructionArea"; _Property.SetActive(false); _Progress = _Property.transform.Find("Progress").GetComponent <ProgressBehavior>(); _Builder = _Property.transform.Find("Stats.BuilderAnts/Current").GetComponent <Text>(); }
private static void EnsurePrefab() { if (_Property != null) { return; } _Property = UnityEngine.Object.Instantiate( (GameObject)Resources.Load("UI/property.farm", typeof(GameObject)), GameObject.Find("UI").transform); _Property.name = "Property.Farm"; _Property.SetActive(false); _Progress = _Property.transform.Find("Progress").GetComponent <ProgressBehavior>(); _Worker = _Property.transform.Find("Stats.WorkerAnts/Current").GetComponent <Text>(); _Food = _Property.transform.Find("Stats.Food/Current").GetComponent <Text>(); }