int Get1i(ProgramStageParameter pname) { int value; using (Context.Lock()) GL.GetProgramStage(program.Id, (ShaderType)stage, pname, out value); return(value); }
int Get1i(ProgramStageParameter pname) { int value; using (Context.Lock()) GL.GetProgramStage(program.Id, (ShaderType)stage, pname, out value); return value; }