void Start() { hc = controller.GetComponent <HarvestableController>(); pt = controller.GetComponent <ProfsTables>(); pp = player.GetComponent <PlayerProfs>(); //Check through the existing harvestables for (int i = 0; i < hc.harvestables.Count; i++) { //Check for a match with this harvestable in the controller if (this.gameObject.name == hc.harvestables[i].name) { maxDensity = hc.harvestables[i].density; density = maxDensity; } } }
void Start() { //Script references pt = controller.GetComponent <ProfsTables>(); }