private async Task ReadyAsync() { await bot.SetStatusAsync(UserStatus.Online); // Load the TopGG API Token string tokenLoc = Path.Combine(AppContext.BaseDirectory, "config/topgg.token"); if (File.Exists(tokenLoc)) { TOPGG_TOKEN = File.ReadAllText(tokenLoc); } else { await Util.LoggerAsync(new LogMessage(LogSeverity.Error, "TopGG", $"TopGG Token does not exist at {tokenLoc}.")); } // Set the guild count for the bot var updateCounts = Task.Run(async() => { await UpdateTopGGStats(); }); // Clear up any old game renders... var clearGames = Task.Run(async() => { var files = Directory.GetFiles(Path.Combine("textures", "games")); foreach (string p in files) { File.Delete(p); } }); // Set the custom status once every 5 mins var status = Task.Run(async() => { bool flick = true; while (true) { if (flick) { await bot.SetGameAsync($"use -help {EmojiUtil.GetRandomHeartEmoji()}", type: ActivityType.Streaming); } else { await bot.SetGameAsync($"use -changelog {EmojiUtil.GetRandomHeartEmoji()}", type: ActivityType.Streaming); } flick = !flick; await Task.Delay(60000 * 5); } }); await ProfileDatabase.ProcessUsers(); //await ModerationDatabase.ProcessBansAsync(); }